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  #11  
Old 01-23-2014, 02:19 PM
moklianne moklianne is offline
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No matter how many times I tried, I could never get into a 2D MMO after playing in 3D ones. Single player games, sure, I've always felt something was missing in MMO's though. Not enough immersion for me.
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  #12  
Old 01-23-2014, 02:31 PM
stormlord stormlord is offline
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Quote:
Originally Posted by r0xx0r [You must be logged in to view images. Log in or Register.]
ipy & ipy2 suck, because those who run it suck. It never lasts. I've been playing UO for the past 6 years on a stable server that has yet to dissapoint me. uosecondage.com - now if you really wanna grief, kill, murder, craft, tame, loot, enjoy hoarding real estate or whatever- check it out.
uosecondage is good. It has been around a long time, proven itself.

Ultima Online was a good blend of sandbox and rpg, I'd say. It was well ahead of others.

Not sure what the newer version is like. I prefer the harshness in T2A. Then again, I've never tried the newer one, so mabye it's not as bad as I always thought it must be.

I remember back in 1999 buying T2A. I got a $70 ticket for parking too long. Still got the manual. It also came with a map which I think I have somewhere. They're like trinkets.
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Last edited by stormlord; 01-23-2014 at 03:43 PM..
  #13  
Old 01-23-2014, 02:38 PM
stormlord stormlord is offline
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Quote:
Originally Posted by moklianne [You must be logged in to view images. Log in or Register.]
No matter how many times I tried, I could never get into a 2D MMO after playing in 3D ones. Single player games, sure, I've always felt something was missing in MMO's though. Not enough immersion for me.
Ya, I agree. The first person perspectve in EQ sucked me in more. However, I preferred the skill system and sandbox in ultima online. You could build houses and put merchants in them or sail a boat. The Ultima Online world was much more like a world. However, in some ways it was less interesting. For example, I tihnk the dungeons in Everquest were better and the quests/factions were more indepth than in Ultima Online. The NPCs in Everquest always seemed deeper to me than the ones in Ultima Online, as a result. Maybe the thinking with sandbox games is to have the players create the lore and stories, but I think the NPCs should still have more depth. Putting NPCs into the world with blank stares on their faces doesn't increase the immersion.

I remember distinctly thinking the first person perspective was more immersive. Yet I also remember playing for a 2 or 3 months stretch in EQ and then quitting because I thought the systems in Ultima Online were so much better. All in all, I ended up subbing to EQ more, but I still played UO player-run servers for a while.

Right now I play Wurm Online and it's more like Ultima Online than EQ, but it shares similarities with EQ, mainly game mechanic things like corpse runs and less hand holding. Because it's mostly player-run, there's not much lore and story, unless you dig learning about the history of players in an area. It could be improved. In fact, there's a lot about Wurm Online that can be improved, but I still like it a lot.
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"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 01-23-2014 at 03:38 PM..
  #14  
Old 01-24-2014, 10:17 PM
formallydickman formallydickman is offline
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Dude quit, its over
  #15  
Old 01-24-2014, 10:51 PM
Rec Rec is offline
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How long before the people running the server cause it to self destruct like every other IPY
  #16  
Old 01-24-2014, 11:17 PM
Jizzebel Jizzebel is offline
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IPY3 is tempting..but they keep crashing so..

UOSA
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  #17  
Old 01-25-2014, 12:26 AM
aborted aborted is offline
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yeah its over
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