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  #1  
Old 12-01-2009, 10:55 AM
Summit Summit is offline
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Question Class Experience Penalties

Obviously many players have gotten by fine with the various penalties in, but I hope you'll hear out my reasons for its removal. As someone who doesn't have an extraordinary amount of time to play on the server, I find this penalty to be absolutely crushing. Even at a relatively low level my hybrid alt moves along much slower than any other class I've played, which makes the whole affair feel like its moving at a snail's pace. EverQuest has always been a slower, more difficult game, and I appreciate that, but the game is hard enough as it is without making it take 40% longer to level up.

The original intent of the penalty is to penalize the more powerful classes. However, most people will agree that classic EverQuest is surprisingly balanced. It's ludicrous to suggest that, for example, the Ranger class is more powerful than say a Cleric and yet one has a penalty while the other does not. Unlike other annoying features (no binds, boats) it doesn't add anything of value to the server. You could argue that having to get a bind forces the community to interact, but this penalty is personal only to your character. It certainly doesn't add fun on a personal level, so I question why it's in at all.

If I'm alone in this then fine, I will suck it up or just not play. That's fine. I respect the developer's desire to create a "truly classic" experience. I came here to enjoy that experience and I realize this penalty is part of it. My point is there were some things in classic that didn't make the game better. I doubt very much that anyone would miss class penalties.
  #2  
Old 12-01-2009, 11:14 AM
Jereziah Jereziah is offline
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A truly classic experience is one that retained all of the best parts of classic, ie: no POK books, and no expansions yet. So the experience you have, and the environment you're in is immersive, nostalgic, and rewarding.

The experience penalty as you've pointed out was introduced to counter-act what they believed to be classes that could do more than one thing, hybrids, or classes with special bonuses. Back when Everquest was the ONLY game available this was important as it was an entirely new concept: "Hey, if you want to play a warrior/cleric combo, that's fine, but we're penalizing you 40% exp for it. At end levels you'll be able to tank raid bosses, rez, buff, and heal pretty well).

However, with the release of every major game in history, this original experience became less original. Coming back to the game now, almost all of us have experience playing other MMO's, and probably a lot of us have done things like end-game raiding in WoW in which almost EVERY class can serve more than one purpose.

So, looking at it now, experience penalties placed on hybrid classes was a feature of 1999 that isn't a feature anymore as the uniqueness of playing a hybrid died with 10 years of new games. As such, I fully support the removal of experience penalties. I think it would be a welcome change.

All in all, what we need to agree on (hopefully) is that while classic everquest is by far and away the best thing that's happened to the MMO community in a long time, we can't be dictators about it and cold-cut everything that wasn't 1999. The developers need to recognize that the BEST parts of 1999 are already captured on this server, they've succeeded in doing that. At this point we're not gaining more players, we're holding strong where we are. If we begun to look at small changes, creature comforts, it would even further increase the experience.

/2 cents.
  #3  
Old 12-01-2009, 11:15 AM
President President is offline
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Stop beating the dead horse.
  #4  
Old 06-19-2011, 04:57 AM
DevGrousis DevGrousis is offline
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Quote:
Originally Posted by Jereziah [You must be logged in to view images. Log in or Register.]
A truly classic experience is one that retained all of the best parts of classic, ie: no POK books, and no expansions yet. So the experience you have, and the environment you're in is immersive, nostalgic, and rewarding.

The experience penalty as you've pointed out was introduced to counter-act what they believed to be classes that could do more than one thing, hybrids, or classes with special bonuses. Back when Everquest was the ONLY game available this was important as it was an entirely new concept: "Hey, if you want to play a warrior/cleric combo, that's fine, but we're penalizing you 40% exp for it. At end levels you'll be able to tank raid bosses, rez, buff, and heal pretty well).

However, with the release of every major game in history, this original experience became less original. Coming back to the game now, almost all of us have experience playing other MMO's, and probably a lot of us have done things like end-game raiding in WoW in which almost EVERY class can serve more than one purpose.

So, looking at it now, experience penalties placed on hybrid classes was a feature of 1999 that isn't a feature anymore as the uniqueness of playing a hybrid died with 10 years of new games. As such, I fully support the removal of experience penalties. I think it would be a welcome change.

All in all, what we need to agree on (hopefully) is that while classic everquest is by far and away the best thing that's happened to the MMO community in a long time, we can't be dictators about it and cold-cut everything that wasn't 1999. The developers need to recognize that the BEST parts of 1999 are already captured on this server, they've succeeded in doing that. At this point we're not gaining more players, we're holding strong where we are. If we begun to look at small changes, creature comforts, it would even further increase the experience.

/2 cents.
I myself have been somewhat un willing to sit by and play with penalties without speaking my mind, and i've voiced my opinion only to be flamed to hell lol but i never really changed my mind, just havent talked so much about it because i've accepted the loss lol

but THIS gentleman has actually convinced me that XP Penalties arent such a bad thing!

Either which way, if timeline follows correctly, we are about a year at most from them being gone for good :P
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  #5  
Old 12-01-2009, 11:16 AM
Jereziah Jereziah is offline
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I've posted a similar thread asking for luclin models to be revisited in the same way, to give us some 'creature comforts' which will only make the game even better.
  #6  
Old 12-01-2009, 11:17 AM
Jereziah Jereziah is offline
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@ President, do you think any major success in history came by asking once and being told "YES! We'll do that!"

Not a chance. You have to ask a thousand times, dragging yourself back each time, for what you really and truly believe in. If only on the 1000th time do you receive a yes, then you've succeeded.

You won't deter us from continuing to fight for what we believe to be welcome changes, sorry.
  #7  
Old 12-01-2009, 11:22 AM
Aeolwind Aeolwind is offline
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Penalties stay. Keep fighting, but they aren't going anywhere.
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If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #8  
Old 12-01-2009, 11:42 AM
Reiker Reiker is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Penalties stay. Keep fighting, but they aren't going anywhere.
[You must be logged in to view images. Log in or Register.]
Last edited by Reiker; 12-01-2009 at 11:49 AM..
  #9  
Old 12-01-2009, 11:44 AM
Aeolwind Aeolwind is offline
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Pic broken Reik, and we won't post any more no's most likely. We've been fairly clear on this before.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.

Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #10  
Old 12-01-2009, 11:47 AM
Danth Danth is offline
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It still begs the question of why they're implemented in a non-classic manner on a 'classic' server. The existence of the penalties (though unnecessary) doesn't bother me. The fact that it makes staying equal-level with my wife's character an enormous hassle, and a non-classic hassle at that, does.

(edit). Perhaps its a tech issue? eq-emu does have its limitations.

Danth
Last edited by Danth; 12-01-2009 at 11:53 AM..
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