#21
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Since somebody brought up taunt, I have to ask how exactly is it broken currently?
It seems to work as intended on my animation. If I cast a dot and sit, the mob comes after me, if I wait till pet says "taunting attacker, master" then sit down, then the mob keeps its attention on my pet. Are mobs not doing this with PC taunts? | ||
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#22
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Aeol has made some valid points, especially re: the motivation to play warriors and not just SK's and Pally's if tanking-ability is equal. It's a point I overlooked but a critical one. That said, I have one final question I'd like a dev to comment on.
Is there an exp balancing mechanic in place such that in groups everyone receives equal exp? If so, can you elaborate? How does it work? Does it apply only to full groups? I level with my wife and am curious what sort of experience difference I'll see as a bard from her. Thanks, | ||
Last edited by Jereziah; 12-01-2009 at 12:52 PM..
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#23
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4) I've forwarded the stuff we have in house to Secrets (new source monkey as soon as we get them SVN access) to make sure it's in and correct.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#24
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Aeolwind, I'm not angry.
Let's get this out of the way to begin with. But, I've played od&d, BECMI, Mentzer, RC, AD&D, 2nd edition, 3e, 3.5, I uhhhh read 4e, got labyrinth lord, castles and crusades, a couple hackmaster books on my shelf... Other than flavor the way this game works is in no way comparable to d&d (even the caster disparity is in no way as bad in eq as in d&d. Though if you are using RC and BECMI weapon specialization makes a warrior a force to be feared at Immortal levels; I mean heck at that point you are trying to become a god anyway.) Ok, I get it. You are not changing the penalties. But I know I'm right. When I've had enough beating my head against the wall I'll quit. But not until then. | ||
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#25
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#26
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I never said you were wrong about the penalties. Under different circumstance I might even agree. I *think some source mechanics issues seem to be in the way as well making the experience penalty not operate correctly. If that is the case, then we'll fix it.
*( I have no personal experience with this or the source, I'm basing my comments off the posts and opinions of others and as such may change when more information is available.)
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#27
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#28
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You want 1999, that is fine... but right now unless your twinked to hell, getting power leveled, or just like beating your head against a wall, there is no reason to be a hybrid. One of the great things about eq is finding "friends" and being able to play together. Your exp penalty takes away from that community experience. Just do a /who sometime. The reason bards/rangers are the least played classes in the game is not due to bugs/suck factor... its cause of the bugs/suck factor plus penalties that people just say "no way in hell". Take a poll, I bet there have been 100 plus bards leveled to 10-15 that then quit due to the penalty. | |||
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#29
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Equilization is definitely not in the game as of yet.. as a warrior I am leveling quite a bit faster than the other group mates (aside from the whole dying more than them thing).
But.. Does that mean my XP is going to slow down? That would fucking blow. | ||
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#30
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On live, as i understood it, hybrids would get xp from a "phantom" pool.
Basically the xp each group member would get for killing a mob was the same, but the hybrid got 40% more out of thin air. So basically when grouped they would level at the same rate as everyone else. That is how I understood it to work. Edit: just want to add that the probably reason you are levelling faster, is that warriors get a 10% bonus to experience as a class. | ||
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