#51
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#52
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Broken imbalanced PvP game Broken EXP bonus for grouping Broken OOC Broken text that alerts you when PVP deaths occur Broken Vendor Recharging of Charged items (a staple of raiding Velious-PoP) Few other things that don't work.
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#53
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2: you will VERY QUICKLY out level pvp fungi twinks, and probably never see them if your group is wise enough to avoid the obvious areas like MM/Unrest Quote:
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Last edited by Nirgon; 10-28-2014 at 12:36 PM..
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#54
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Make it all random. One tracker and one roller in zone per guild. Rollers stand in a designated spot. When mob spawns all rollers have 30 secs to /rand 100.
The high-rolling guild has 5 mins to engage. If they fail to engage or wipe the next highest rolling guild has 5 mins, and so on until the mob dies. | ||
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#55
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2: On blue you can play in whichever zones are hot at the moment without fear of being griefed all day | |||
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#56
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I remember evaccing a group out of the seb crypt because of a mysterious train and a group waiting at the door to take it.
A real play nice atmosphere on blue. Are we forgetting about the javelin contest during week day work hours? Duck taped keyboards? Huge MQ bust on blue? Huge dupe bust on blue? Me logging on people's characters in various guilds and getting all kinds of hate spammed (they didn't know it was me on the char)? I mean, if you think blue is this magical place where people share and don't scam each other... LOL 1 red warrior disci scam vs a whole stickied thread in blue trade section about scams. Do the math. | ||
Last edited by Nirgon; 10-28-2014 at 12:49 PM..
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#57
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TMO's answer for everything: This is how WE do it in VP so it must be the best way for everything!
Footraces, as Chest continues to point out, just bring up new issues and dont really change much besides the FTE meta game landscape. The FTE meta game landscape is not what most are interested in worrying about, its the entire raid scene and practice of raiding large targets for ALL GUILDS. We could talk about different FTE mechanics til we are blue in the face. Until changes are made to: 1. Variance 2. R/C/FFA cycle 3. How guilds move up and down the tiers Nothing will be fundamentally different, socking included. I think Ele's post needs to be continued to quoted and reposted because it actually poses a useful question: What does the staff consider 'poopsocking'? I was brainstorming somethings and I kept getting hung up on the numbers thing. So 2 trackers ( usually mages ) which means you have 2 FTEers....so 4 people in zone cant be considered poopsocking.....Ok so no more than a full group of people....um now we are getting into silly rules where people cant zone into a dungeon without reading a manual....bah that doesnt improve anything... is usually my thought process, its not an easy thing to figure out how to fix, mainly because as other people in this thread pointed out....the game of EQ revolves around poopsocking or camping things. Hard to change how to fundamentally play the game. | ||
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#58
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https://www.youtube.com/watch?v=0WpRaePIJas
Ya on blue you can trade wherever you want EC or North Freeport bank where the banker alts are camped I feel so free | ||
Last edited by Nirgon; 10-28-2014 at 12:43 PM..
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#59
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Seb is just a tough zone to have a natural race without killing a lot of innocent people experiencing and getting your guild in trouble. You will just see guilds not worry about clearing down. They will log their whole raid force in at zone in when he pops and train down with 2 people. While everyone else runs by. It's hard to limit the uses of mage for Trakanon just because of the zone disruption it would cause otherwise. Like I said a different Animal I would approach differently after you get the other spawns figured out.
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#60
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I do have an issue with poopsocking it (cause that's dumb) with 2 preformed groups waiting at the entrance the entire window formed up ready to be CotH'd down. Cause that sort of behavior is what pushes the GMs to think that 16 hour variance is the issue. When it isn't.
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