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  #31  
Old 06-11-2011, 06:08 PM
Aangus Aangus is offline
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Quote:
Originally Posted by dali_lb [You must be logged in to view images. Log in or Register.]
Decaying skeletons was KOS to everyone in vanilla from the very start of EQ. No matter your lvl.

Not talking about any expansions or later changes. I know they were changed at some point to make life easier for newbies, so they could run around allmost everywhere in newbie zones without getting any agro

Most people that argue about this either didn't play at launch or have a very bad memory. They are by original design supposed to be a nuiscence to everyone, high or low lvl
This is true - I remember very well when they changed it so that lowbie monsters would not agro everything in sight, and auto agro sitting peeps that were way higher than them. It was a wonderful day I believe during the kunark era, but it could have been velious - not sure.
  #32  
Old 06-12-2011, 02:33 AM
Hijynx Hijynx is offline
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They where 100% either dubious or indifferent. FoB Skellies where scowls, but not old world.
  #33  
Old 06-12-2011, 12:12 PM
Cfullard Cfullard is offline
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Quote:
Originally Posted by bufferofnewbies [You must be logged in to view images. Log in or Register.]
In classic: decaying skeletons were social, but nonagressive.
The only ones that were scowls were the Field of Bones decaying skeletons in Kunark.
  #34  
Old 06-14-2011, 10:16 PM
Mirakk82 Mirakk82 is offline
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They were only KOS if you were sitting. They were opportunists, like Black Wolves.
  #35  
Old 12-08-2011, 07:39 PM
PabloEdvardo PabloEdvardo is offline
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Quote:
Originally Posted by adam9242 [You must be logged in to view images. Log in or Register.]
http://web.archive.org/web/200004120...=show&BID=1657


Post from bottom of page.

--Submited by: Salamandar, Wood Elf Ranger On: 10/08/1999 2:26:40 AM
Decaying skeletons does not attack
unprovoked in Greater Feydark.
But they support other skeletons in battle.
Apologies for the thread necro, but having started on Red99 I'm faced with these annoying fucking decaying skeletons again. Isn't the above quoted reference fact enough for proof that they were indiff back in 99? Why hasn't this been addressed yet?
  #36  
Old 03-04-2012, 04:25 AM
heartbrand heartbrand is offline
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1000000000% decaying skeletons were non kos
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  #37  
Old 03-04-2012, 04:35 AM
Vladigan Vladigan is offline
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Default originally non-kos

100% positive in the beginning they were non-KOS. How do I know? I used to give all the decaying skeletons summoned mage pet weapons and watch them destroy newbies. Especially when the ward summoned proc on sword of runes proc'd all the time.

I know I know. Dick move, but was pretty funny. Non sure when they changed it. (I am sure they did the change partly due to pranksters like me)

Just to clarify, i started playing in 1999 and this was only in old world zones. Pretty sure all undead were KOS in kunark.
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  #38  
Old 03-08-2012, 11:54 AM
heartbrand heartbrand is offline
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1000000% they were non kos
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  #39  
Old 04-27-2012, 01:00 AM
maximum maximum is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
There's documentation both ways, leading me to believe there were indifferent decaying skeletons, and kos ones, depending on your homeland.
I guess their aggressiveness is based on skeleton geographic range?
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  #40  
Old 04-30-2012, 02:32 PM
uygi uygi is offline
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Yay for reviving old threads!

I seem to remember that decaying skeletons had a /con of scowling but did not attack, at least not the little ones in steamfont. I always figured their faction was KoS but that their aggro radius was zero. I have no proof [You must be logged in to view images. Log in or Register.]
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