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  #121  
Old 10-18-2012, 04:57 PM
hatelore bloodlust hatelore bloodlust is offline
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Quote:
Originally Posted by Stealin Dragons [You must be logged in to view images. Log in or Register.]
Are you trying to troll me or are you seriously that stupid?
neither, go read your earlier responses lol. I'm true to my word... I do not troll. But I do play a troll In game. See what I did there?
  #122  
Old 10-18-2012, 04:57 PM
Nirgon Nirgon is offline
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I really don't :/
  #123  
Old 10-18-2012, 05:00 PM
Stealin Dragons Stealin Dragons is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I really don't :/
  #124  
Old 10-18-2012, 05:01 PM
hatelore bloodlust hatelore bloodlust is offline
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It happens man. We all become senile one day.
  #125  
Old 10-18-2012, 05:18 PM
Nirgon Nirgon is offline
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Well whatever it is, if you can quote it here ya got me I guess lolz.

In other news I got some crazy shit up my sleeves for bugs that I gotta test here. For instance:

In zones without trees, illusion tree should give you human illusion.

Corpses from duels last only 10mins rez timer.

Charmed NPCs should not backstab, flying kick etc.

Slam requiring magic shoulders.

Rangers should be doing double archery damage on non-moving, non rooted targets.

Illusion faction adjustment patch notes:
Quote:
Illusions have faction adjustments:
Illusions always have faction adjustments. They adjust the "race" portion of the faction formula. The game/faction engine does not allow someone to appear as a different race without adopting the faction settings for that race. As such, special allowances have been made for every race that can be illusioned. Opening more races to this would require a massive revamp of the faction engine and how it interacts with illusions. That revamp would constitute a major change to what defines EverQuest. Furthermore, the diversity the various areas in the game would surely lead to some bugs that would be implemented in the course of the revamp. Given these reasons, a change along these lines does not have benefits that outweigh cost.
Mark of Karn returns should be effected by weapon delay.

Fungal Regrowth click should be self only in every case. And yes gang, these are all classic/KUNARK changes. Once Nilbog gets that current plate clear, I'll be putting all that up.




Make Classic EverQuest, not war.
  #126  
Old 10-18-2012, 05:19 PM
Nirgon Nirgon is offline
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(Slam requiring magic shoulders to damage targets that require magic weapon that is)
  #127  
Old 10-18-2012, 05:20 PM
Nirgon Nirgon is offline
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Triple "rage" post:

Illusion skeleton should make you non kos to many types of undead~
  #128  
Old 10-18-2012, 05:29 PM
hatelore bloodlust hatelore bloodlust is offline
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Wrong thread oh senile one.
  #129  
Old 10-18-2012, 05:32 PM
Nirgon Nirgon is offline
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You're the one that brought up the bugs section and stirred the pot!
  #130  
Old 10-18-2012, 06:29 PM
Graahle Graahle is offline
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Join Date: Jun 2012
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Quote:
Originally Posted by philbertpk [You must be logged in to view images. Log in or Register.]
Who is this cuntrag? post yer toon names so I can make sure to /e shits on your face next time I see you in game...jesus.
This is why Red99 calls Blue a bunch of pussies. An emote? Really?
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