#221
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Visit this youtube channel to check out some Pantheon Q&A videos
https://www.youtube.com/channel/UCD6...cpgsYGA/videos
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Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
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#222
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#224
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#225
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race number 2 is undead
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#226
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Shit even Warcraft/WoW got Ogres right.
Shameful when MMORPGs try to make Ogres thin and intelligent yet still malevolent. That's called "Elves" | ||
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#227
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Hahah
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#228
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#229
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Competitively, what we're talking about is a lower score. BUT this score should be more individual or be graded on a curve. My score should not be compared to Tiger Woods because I can't hit the ball straight, like ever. I'd have no fun if Tiger was my opponent. Competition is fun if it's reasonably fair. If I'm playing alone then I'm limited by how many balls I have. If I miss I have to go get that ball. The more I'm actually swinging and playing the game the better I'm feeling. If I have to run too far to get my balls or if I lose too many then it starts to become too much hassle. Yes, I'm trying to get a good score, but missing doesn't affect me as much because I'm not playing competitively against someone else. Soo.... WTF am I saying? 1 If I'm a competition and die then my (relative to my skill level) score is lower 2 If I'm not in a competition and die then it's just the time consumption itself which can hurt me So punishment combined with competition can make a loss more painful. Am I being punished if I have to run down a golf ball that missed or if I throw the ball out of bounds during a basketball game and the refs have to set up an inbound play to get the game going again? See, when we miss there's always the potential for some time consumption, but determining when that becomes punishment is just something you have to find out by asking the players and judging the majority vote. I don't think there's a way to get rid of negative feelings when we lose or miss or fail or die or similar. The important thing is to not kick someone when they're down or to make it any worse. People who're having a string of losses actually need some encouragement if the start to not believe in themselves. So if you're going to help someone, target those people who're not doing well on a consistent basis.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 01-29-2014 at 02:52 PM..
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#230
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Make things hard. Leave some boring annoying things in. The heart of any game is actually about what you can't do, not what you can.
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The Ancient Ranger
Awake again. | ||
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