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  #11  
Old 02-07-2017, 02:38 PM
Ele Ele is offline
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Quote:
Originally Posted by Pseudechis [You must be logged in to view images. Log in or Register.]
there's already items in game in NTOV that were luclin upgrades. Shits classic...
They should be removed. I have a series of threads in this sub-forum evidencing timeline changes for particular items and drop tables: http://www.project1999.com/forums/fo...er=desc&page=2
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  #12  
Old 03-04-2017, 11:48 AM
Deillon Deillon is offline
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Any eta on this dagger being upgraded to version 3.0?
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  #13  
Old 03-11-2017, 11:11 AM
Doctor Jeff Doctor Jeff is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
They should be removed. I have a series of threads in this sub-forum evidencing timeline changes for particular items and drop tables: http://www.project1999.com/forums/fo...er=desc&page=2
Correct me if I'm wrong, but hasn't senior dev staff stated that they intentionally implemented these versions of weapons and have no plans to alter them?
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  #14  
Old 03-11-2017, 05:04 PM
Cwall 146.0 Cwall 146.0 is offline
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who knows man, classic is not the actual goal here
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  #15  
Old 03-15-2017, 09:55 AM
Nirgon Nirgon is offline
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I can see all the way across east commons at night
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Meanwhile, I'm snaring Icewell guards to split pulls and Sebilis is still an FFA PvP zone.
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  #16  
Old 05-18-2017, 03:11 PM
derpcake derpcake is offline
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PM Haynar on Takp forums.
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It is NOT for you to spew bullshit about your feud no one cares about except for a rapidly dwindling hardcore neckbeard forum crew who - with few exceptions - hardly even play anymore.
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  #17  
Old 05-25-2017, 09:17 AM
Nirgon Nirgon is offline
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The last time he put in dark night time the snow flakes went crazy
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Meanwhile, I'm snaring Icewell guards to split pulls and Sebilis is still an FFA PvP zone.
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  #18  
Old 06-25-2017, 04:45 PM
mickmoranis mickmoranis is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Certain non-15 damage rogue weapons are hitting as if they were 15 damage, causing max backstab hits. This was reported last year to the devs, but a review of the item database and code came back inconclusive for the cause. IIRC there was no mod being activated that could be ascertained.
what should a 11 damage dagger backstab for max? what about 12 or 15? Is there like studies ppl done about this?

I use a 12 damage dagger on a rogue and wonder how much DPS im losing if I had a ragebringer on him.
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  #19  
Old 06-27-2017, 10:01 AM
Nirgon Nirgon is offline
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Pls buff the red server first dagger obtained by box king tune and his royal army
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Meanwhile, I'm snaring Icewell guards to split pulls and Sebilis is still an FFA PvP zone.
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  #20  
Old 07-08-2017, 03:40 AM
AzzarTheGod AzzarTheGod is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Pls buff the red server first dagger obtained by box king tune and his royal army
Not sure of the timeline on the other Luclin stuff, but if they get the upgraded itemization and rogues don't-- that is a raw deal.

Hopefully the fair thing happens.
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