#1
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Old PvP server rulesets from June 2002
(This snapshot is June 2002. The thread title in the forum says 2003. My edit didn't update it.)
I made this thread to review the old PvP rulesets and compare them to what we have here. How are thigns different and what exactly is Red trying to achieve its ruleset? I played on Sullon Zek mostly. These're the earliest snapshots in the archive for these pages. The specialty servers page: http://web.archive.org/web/200206050...al_servers.jsp The PvP rulesets: http://web.archive.org/web/200206051..._rule_sets.jsp Note every PvP server except Sullon Zek had Play Nice rules for non-PvP related events: Quote:
Every PvP server had infrequent experience loss in PvP. Sullon Zek was full experience loss if within 5 level restriction. Rallos had a "1 item + coin" from PvP death. Tallon/Vallon was coin. Sullon Zek was coin if within 5 level restriction.. Rallos Zek had a 4 level PvP restriction. TallonVallon it was 8. Sullon Zek it was FFA. ######## I want something clarified about Red. Is it true there's limits on PvP regarding invisibility? What other obscure rules are there? I already know about LootnScoot. Thanks.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 10-30-2017 at 12:12 AM..
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#2
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There is about 10-15 YTs a day on a good day
5 of which are guild on guild for lawls. 5 of which are below 30 3 of which are 30-50 2 of which are 50-60 You want to confrim this info? Go check out r99pvp.com Today there was 9 pvp kills...alllllllll day today The day before there were 4 yts 2 of which were guild on guild. So in 2 days there were 11 yts. | ||
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#3
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Quote:
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#4
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Quote:
I went to Sullon Zek to get away from the Bureaucracy of Play Nice. Back then, the big thing were trains and bind camping and whatnot. Personally, I liked living with those things. Does that mean I wanted to grief? No. I hated greifing, just like anybody else. I got bind camped once. What'd I do? I quit and I played an alt until they left. I lost some experience, sure. Did I ever hear horror stories of people who lost several levels? Yes. However, open world is open world. Too many rules are incompatible IMHO. Can anyone name any subtle rules or thigns not explicitly mentioned here: https://www.project1999.com/forums/s...d.php?t=211700
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 10-30-2017 at 05:35 PM..
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#5
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And MiRo2, I find this reference to LootnScoot being a community rule on Tallon Zek:
https://www.reddit.com/r/everquest/c...n_zek/dkx2pcf/ Quote:
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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#6
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server was fantastic when there was no npc assist in towns and there was no anti-griefing guide policy, grudges were developed that motivated people to play, the population issues all came after it became shitified, how many noobs joined a raid guild so they could go back to guk and shit on chewie
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#7
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honestly having staff members constantly being called to mediate and decide shit was very bad for the server, really ruins the immersion, im just as guilty as anyone in being a crybaby but this is all in retrospect
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