#161
|
|||
|
That won't work becuz in my research the bigger guilds had 3 primary concerns:
1 - they didn't want to completely eliminate the thrill of racing to a mob 2 - the mobs lost by a rotation of any kind had to be in line with time gained by not having to poopsock 3 - hey still wanted to have a sense of seniority that is so often lost in a calendar. Keep those 3 things in mind and you have one sides concerns in regards to a rotation.t
__________________
<The Mystical Order> Alts: [34 Wizard] Motlee Crue (Human) <The Mystical Order> [4 Wizard] Aysee Deecee (Human) <The Mystical Order> [2 Wizard] Vhan Halen (Human) <The Mystical Order> Live - Tallon Zek 2000-2005 / Drinal 2007-2008 [80 Sorcerer] Acillatem Zoso (Human) <Knights of the White Rose> / <Veritable Quandary> | ||
|
#162
|
|||
|
It's pretty clear to me that in classic EQ there wasn't enough to raid; if live was anything like p1999. Keep in mind that I didn't raid on live until about 2007. So I don't know what it was like back then. Did they cycle raids so that every guild had a chance at it? Is it possible that something in p1999 is different and that's what's causing the raid problem.
Maybe hte experience gain is too high and it's creating more high levels (raiders)? People know a lot more about EQ now than they did back then. Much more information is available via Allah. Players level up faster. But the thing is, live had two to three times more players than we do. How did they manage raids with so many more people than us? It could be that even having more population than us they STILL progressed markedly slower and thus the conflict at the higher levels was less than it's here. Must have been a lot slower. Is the conflict here imagined? Some people say instances are the answer, but they forget that changing classic EQ to what we want it to be misses the whole point of the server. But I will admit that some things ARE different; for example, we know a lot more than we did back then, and there're not nearly enough players on p1999 to equal what was on the live servers. But changing p1999 might inevitably lead to an experience that's not like classic EQ at all. That's the danger. But more than that, I'd like to see somebody offer an answer that doesn't use the instancing mechanic. There should be plenty of ways to do it. The question is: which is easiest to do and which most fits the character of EQ up to and including Velious? Personally, I don't feel instancing fits the character of EQ in that era. Instancing wasn't introduced, as far as I know, until LDON. So I think the answer, if any, should be non-instanced. Besides, instancing is cliche and overused. And are we willing to change p1999 to accommodate raiders? Are they the majority population? My previous post touched on this, but being a majority population is important if a server is going to change itself for that population. If you only have a minority that disagrees then you can live with that. But if you have a majority that disagrees because the server changed itself to appease a minority then you have a majority population that's not in agreement. To explain this further, I will give an example. This server is not averse to changing itself, if it's necessary. We implemented global chat when population was low. This change made p1999 different from live. But it was necessary because most, if not all players travel and communicate. That precedent showed that we will change p1999 if we have to, given that some things are different from live and cannot be resolved by not changing anything. The question is whether changing how raiding works is necessary or not - dependent on whether raiders are a majority population. Thank you.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
Last edited by stormlord; 09-07-2011 at 02:23 PM..
|
|
#163
|
||||
|
Quote:
Even if your FTE and you dont have the force required to burn down said mob we will just watch you give it a good quarterback effort and res you after we have distributed the loot. If by chance you can take down Trak with 15 players we will give you mad props =-) | |||
|
#164
|
||||
|
Quote:
That said, any raiding-related drama seems to far, far, out-last the actual incident and its ramifications on the server. | |||
|
#165
|
||||
|
Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
|
#166
|
|||
|
Well let me explain why calander and rotation and carebear wont work. Its not that high end raiding guilds mind losing 2 or 3 mobs within a month its that they dont want the competing guilds to get loot/keys. Its a simple fact that if you stop other guilds from recieving the loot then you stay on top of the game. As soon as random guilds are getting a fair share of the loot then you start losing your own player base. As it is now if you want to effectivly be in a raiding guild you have only 2 choices, which means those guilds will allways have a constant application list and in the end be raid capable. So in 2 months when VP comes out..there will only be 2 guidls inside instead of 4 or 5, and if possible both raiding guilds will try to keep each other out as well. Its just the way classic EQ was. Even back in velious era, you would see guilds still killing trak to not allow other guilds to get VP keys, until they were done farming VP. Priority for guilds has allways been to
a) get keyed/geard b) to stop others from getting keyed/geared Its just the way EQ works.... | ||
|
#167
|
||||
|
Quote:
The thing is, it would make sense for the top guilds to agree to a rotation because they'd get more mobs per minute that they spend playing the game, and would probably have more time to enjoy the game, level their alts, or just go outside.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
|
#168
|
||||
|
Quote:
| |||
|
#169
|
||||
|
Quote:
If you replace the word everquest with p99 then it's probably true. And quite sad, actually. haha | |||
|
#170
|
|||||
|
Quote:
Quote:
I can only think of two possible changes that would make agreeing to a rotation the dominant strategy: GM enforcement, and extreme time-commitment in VP, such that competing for other mobs is no longer possible. | ||||
|
|
|