#21
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#22
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Kill MQs
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#23
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MQs are confirmed classic as hell. Plenty of guilds list raid loot as saying "No Drop Piece to Guild Bank", which eventually got MQed. Found 2 or 3 mentions of it in my researching of the Druid epic stones.
What's not classic, is MQ sales. Atleast... Not with the prevalence found on this server. You could ban MQ sales I suppose, like they did Character trading. But that may push some to try to sell/buy MQs via RMT. Banning of MQ sales would be really interesting. I'm curious what would happen with people farming Ragefire. Would the hearts just get destroyed or would people MQ them for free. I don't think anything would stop Ragefire being farmed though.
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#24
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I'd be happy to be rid of item recharging and Soulfire clickable by anyone. Maybe having them was classic, but nerfing abused items was even more classic.
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#25
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The advent of MQ is when the 4+ boxing started. That's when you had people running their own group. And MQ (or even AHK) is against the rules here anyway.
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Blue Server || My WTS/WTT/WTB list
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#26
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Red has no recharging
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#27
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And the subscription fee was $9.89 to start (cause 989 Studios).
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#28
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I'm sure if the time spent in classic+kunark had been this long on live, MQ epics would have been very common there. I mean what do you do when you killed every raid boss and you already have epics for everyone and their alts' alts. You could ban MQ sales I suppose, like they did Character trading. But that may push some to try to sell/buy MQs via RMT.
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Blue Server || My WTS/WTT/WTB list
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#29
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Yea Id rather see MQ go bye bye than anything else that is considered classic. It's just too much.
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#30
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I'm sorry, Niron, but your logic is flawed. Something was possible in classic, just not widely known. Therefore, it should not be possible here.
I mean, shoot, with that logic, game players shouldn't be allowed use Wikis. Finding out cool tricks that people didn't know about on old games was one of the coolest things about playing games. However, obviously with time, tricks become known to the general majority. Even if we are going off a classic timeline of when these tricks are more widely known, they should have become widely known some time in 2012 based on real time. Creating an environment in which tricks are "removed" due to being known by a wider audience actually removes "classic" mechanics and alters the game from what it is supposed to be. /opinion
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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