#171
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Thanks guys, glad you're digging the map stuff so far. I have a full week of vacation coming up, so I hope to get quite a lot of work done on this. I'm really eager to get into the animation phase, but need to finish up a few more zones before I do that.
Another big hurdle I need to get over is figuring out how to create a whole world full of trees, efficiently. Scattering them over the surface using a particle system is what I am doing now, which works, but something about it is crashing the scene at times. Plus the tree models i'm currently using kind of look like crap.. So my steps for moving forward will be: 01) Finish some zones such as: Halas, Lavastorm, Freeport, most of Odus, and the southern shore of Antonica. 02) Create new tree system, including other scattered details such as stones and smaller shrubs. 03) Start animating camera flythroughs, and edit together a grayscale previz timed to the music (the remastered EQ theme). 04) Render. This is the really scary part. I have access to my workplace's 50 blade render farm, but I know there are a few other projects coming up that will obviously take precedence on the render farm. So hopefully I can manage to get all the camera fly-throughs rendered by like...mid spring [You must be logged in to view images. Log in or Register.] Quote:
Very few modern games really give that same kind of opportunity. With such graphic & detail oriented engines, and increasingly lazy/spoiled players, games today are expected to fully replace your imagination, not feed it. I believe classic EQ is still so immersive today because it at least partially, in the words of Sheldon Cooper, "runs on the world's most powerful graphics chip: imagination." (he was refering to Zork, but still) Quote:
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Last edited by toddfx; 12-21-2012 at 07:21 PM..
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#172
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Amazing stuff. Can't wait to check out your other work when I get home.
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#173
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Great stuff man
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#174
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toddfx, you are a hero of Norrath.
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#175
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I like Low poly modeling, but I'm very new (bad) at it. I thought I could learn some stuff from old EQ models, and I found this thread, is it ok if I ask where I can get the models in a 3DS max compatible format? If this has been asked before or if it's not ok to ask I'll just apologize in advance and walk away.
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#176
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#177
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Quote:
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#178
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I have to chime in with another "great work, man".
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Lagaidh Smif
Proud Paladin of the Rathe | ||
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#179
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truly amazing work you have done so far . keep up the good work . great idea to make such a film !
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#180
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I'm just really impressed a thread about 3D EQ Fan-art makes it to 18 pages without a single fully rendered troll penis.
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