#41
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#42
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It's more simple then you may think.
Project Eq and all the rest of eqemulator's community, built most of the codes that enables Project 1999 to be like it is now. Most of the code was modified by trial and error. It wasn't copied from the real everquest. Most of the things that Project 1999 did (I think), is reversing as much stuff as possible to be as close to 1999, as anyone can remember, along of fixing much more stuff. As you may have already experienced, Project 1999 is a bit different from live. Starting from the obvious stuff as bugs, and goes to stuff that's are just estimated, and not copied. Such as experience rates, spawn rates and loot tables (and many, many many more...). Anyway, here is an experience modifier table from PEQ's databse. From my experience, that's seems to be the most accurate, so I'm pretty sure this is it. So unless Project 1999's team have changed it, this should be like this: "crushbone",2.13, "befallen",2.13,", "highkeep",2.00 "guktop",2.00," "warrens",2.00," "najena",1.73," "unrest",1.73," "soldunga",1.73," "blackburrow",1.33," "runnyeye",1.33," "kedge",1.33," "neriakc",1.33," "felwitheb",1.33," "neriakb",1.33," "kaladimb",1.33," "erudnext",1.33," "kaladima",1.33," "cabeast",1.33," "cabwest",1.33," "felwithea",1.33," "erudnint",1.33," "halas",1.33," "akanon",1.33," "freportn",1.33," "oggok",1.33," "qrg",1.33," "grobb",1.33," "neriaka",1.33," "soltemple",1.33," "rivervale",1.33," "kerraridge",1.20," "mistmoore",1.20," "paw",1.20," "permafrost",1.20," "fearplane",1.13," "cazicthule",1.13," "oot",1.13," "highpass",1.06," "soldungb",1.06," "gukbottom",1.06," "sro",1.00," "southkarana",1.00," "butcher",1.00," "ecommons",1.00," "eastkarana",1.00," "everfrost",1.00," "qcat",1.00," "rathemtn",1.00," "erudsxing",1.00," "tox",1.00," "qeytoqrg",1.00," "beholder",1.00," "qey2hh1",1.00," "qeynos",1.00," "qeynos2",1.00," "innothule",1.00," "kithicor",1.00," "gfaydark",1.00," "lakerathe",1.00," "lfaydark",1.00," "feerrott",1.00," "paineel",1.00," "misty",1.00," "lavastorm",1.00," "northkarana",1.00," "commons",1.00," "freporte",1.00," "cauldron",1.00," "steamfont",1.00," "oasis",1.00," "nektulos",1.00, "nro",1.00," "freportw",1.00," | ||
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#43
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"crushbone",2.13,
"befallen",2.13,", "highkeep",2.00 "guktop",2.00," "warrens",2.00," "najena",1.73," "unrest",1.73," "soldunga",1.73," This mean Guktop is better then SolA YES YES I like guk more then sol A .....
__________________
//Glam SK Troll "Europa"(Swedish Viking in red plate)
Plutten Hfl Drood (The Dog Hunter) | ||
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#44
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A value of 1.2 for "paw" makes no sense to me. Splitpaw is hard to get to and the developers replaced it over the years to tempt players to go there. Is there some other reason to go to splitpaw? I just don't see a reason. An item???
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#45
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Exp is ok too if I remember since most mobs are casters=less hp
__________________
//Glam SK Troll "Europa"(Swedish Viking in red plate)
Plutten Hfl Drood (The Dog Hunter) | |||
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#46
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I spent plenty of time in paw even during the velious era. I dont really remember why, I just like killing those stupid gnolls.
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#47
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A lot of people didn't go there because they had a lot of casters. Specifically enchanter mobs. | |||
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#48
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#49
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On most of my alts on live I could be found in Splitpaw from 25-32ish.
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#50
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Hrm.. Tough decision.. NFP has more exp than WFP.. do I take a faction hit.. or an exp hit.. 8(
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