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  #41  
Old 11-13-2009, 10:55 AM
stormlord stormlord is offline
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Quote:
Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
There's the patch. Honestly think maybe 5% of the server actually played launch 1999 on live. From March to November 1999 on Veeshan if it was peak you could count the number of people "adventuring" in SolA on one hand, tops. Look at the zones listed above.. These zones were *not* given some silly artificial ZEM boost because they were PACKED WITH PLAYERS RECEIVING THE BEST XP IN NORRATH PER KILL.

They were artificially boosted in later patches to get people the heck out of Guk, Cazic, and SolB and into the other *underutilized* zones. You'll notice no boost for Cazic, Solb, Guk, Seb, Karnors, Chardok, or (lol) Dreadlands... Because that's where people *actually* were. [You must be logged in to view images. Log in or Register.]




best of luck, and make sure to grab one of these:

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Good point. If solA was so ubba then they probably wouldn't have upped the ZEM. It was probably empty most of the time.
  #42  
Old 11-13-2009, 07:57 PM
Tirooph Tirooph is offline
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It's more simple then you may think.
Project Eq and all the rest of eqemulator's community, built most of the codes that enables Project 1999 to be like it is now.

Most of the code was modified by trial and error. It wasn't copied from the real everquest.
Most of the things that Project 1999 did (I think), is reversing as much stuff as possible to be as close to 1999, as anyone can remember, along of fixing much more stuff.

As you may have already experienced, Project 1999 is a bit different from live. Starting from the obvious stuff as bugs, and goes to stuff that's are just estimated, and not copied. Such as experience rates, spawn rates and loot tables (and many, many many more...).

Anyway, here is an experience modifier table from PEQ's databse.
From my experience, that's seems to be the most accurate, so I'm pretty sure this is it.
So unless Project 1999's team have changed it, this should be like this:

"crushbone",2.13,
"befallen",2.13,",
"highkeep",2.00
"guktop",2.00,"
"warrens",2.00,"
"najena",1.73,"
"unrest",1.73,"
"soldunga",1.73,"
"blackburrow",1.33,"
"runnyeye",1.33,"
"kedge",1.33,"
"neriakc",1.33,"
"felwitheb",1.33,"
"neriakb",1.33,"
"kaladimb",1.33,"
"erudnext",1.33,"
"kaladima",1.33,"
"cabeast",1.33,"
"cabwest",1.33,"
"felwithea",1.33,"
"erudnint",1.33,"
"halas",1.33,"
"akanon",1.33,"
"freportn",1.33,"
"oggok",1.33,"
"qrg",1.33,"
"grobb",1.33,"
"neriaka",1.33,"
"soltemple",1.33,"
"rivervale",1.33,"
"kerraridge",1.20,"
"mistmoore",1.20,"
"paw",1.20,"
"permafrost",1.20,"
"fearplane",1.13,"
"cazicthule",1.13,"
"oot",1.13,"
"highpass",1.06,"
"soldungb",1.06,"
"gukbottom",1.06,"
"sro",1.00,"
"southkarana",1.00,"
"butcher",1.00,"
"ecommons",1.00,"
"eastkarana",1.00,"
"everfrost",1.00,"
"qcat",1.00,"
"rathemtn",1.00,"
"erudsxing",1.00,"
"tox",1.00,"
"qeytoqrg",1.00,"
"beholder",1.00,"
"qey2hh1",1.00,"
"qeynos",1.00,"
"qeynos2",1.00,"
"innothule",1.00,"
"kithicor",1.00,"
"gfaydark",1.00,"
"lakerathe",1.00,"
"lfaydark",1.00,"
"feerrott",1.00,"
"paineel",1.00,"
"misty",1.00,"
"lavastorm",1.00,"
"northkarana",1.00,"
"commons",1.00,"
"freporte",1.00,"
"cauldron",1.00,"
"steamfont",1.00,"
"oasis",1.00,"
"nektulos",1.00,
"nro",1.00,"
"freportw",1.00,"
  #43  
Old 11-15-2009, 07:19 AM
Glam Glam is offline
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"crushbone",2.13,
"befallen",2.13,",
"highkeep",2.00
"guktop",2.00,"
"warrens",2.00,"
"najena",1.73,"
"unrest",1.73,"
"soldunga",1.73,"

This mean Guktop is better then SolA YES YES I like guk more then sol A .....
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  #44  
Old 11-15-2009, 12:10 PM
stormlord stormlord is offline
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A value of 1.2 for "paw" makes no sense to me. Splitpaw is hard to get to and the developers replaced it over the years to tempt players to go there. Is there some other reason to go to splitpaw? I just don't see a reason. An item???
  #45  
Old 11-15-2009, 12:47 PM
Glam Glam is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
A value of 1.2 for "paw" makes no sense to me. Splitpaw is hard to get to and the developers replaced it over the years to tempt players to go there. Is there some other reason to go to splitpaw? I just don't see a reason. An item???
If you are caster its a very good offhand book and robe , for necro its summon corpse spell. think melee have some nice weapen.

Exp is ok too if I remember since most mobs are casters=less hp
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  #46  
Old 11-15-2009, 12:51 PM
Cribanox Cribanox is offline
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I spent plenty of time in paw even during the velious era. I dont really remember why, I just like killing those stupid gnolls.
  #47  
Old 11-15-2009, 01:06 PM
Halladar Halladar is offline
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Quote:
Originally Posted by Glam [You must be logged in to view images. Log in or Register.]
If you are caster its a very good offhand book and robe , for necro its summon corpse spell. think melee have some nice weapen.

Exp is ok too if I remember since most mobs are casters=less hp
"one man's meat is another man's poison"

A lot of people didn't go there because they had a lot of casters. Specifically enchanter mobs.
  #48  
Old 11-15-2009, 01:24 PM
Samuel Samuel is offline
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Quote:
"one man's meat is another man's poison"

A lot of people didn't go there because they had a lot of casters. Specifically enchanter mobs.
This. Some caster mobs are extremely powerful, pulling multiple can be devastating.
  #49  
Old 11-15-2009, 01:49 PM
Derazor Derazor is offline
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On most of my alts on live I could be found in Splitpaw from 25-32ish.
  #50  
Old 11-15-2009, 01:59 PM
Jify Jify is offline
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Hrm.. Tough decision.. NFP has more exp than WFP.. do I take a faction hit.. or an exp hit.. 8(
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