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Old 10-22-2011, 08:49 AM
Lovely Lovely is offline
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Default Truth about the current resist system (screenshots)

IF YOU DON'T WANT TO BECOME BRAINDEAD THEN DON'T BOTHER READING THE COMMENTS IN THIS THREAD. IT'S FULL WITH FLAMES/DRAMA AND STUPID SHIT. The only relevant thing in this thread is this first post with information.

I decided to log on and actually test resists for real and take some screenshots since there are numerous dumb retards on these forum spreading lies. Not a single one of them actually have a 50 char on beta with good resists. So I wouldn't even spend 1 second listening to a single word they say.

Anyway after reading their bullshit I decided to log and try root before I head out. When I get back home I'm gonna do similar tests with every spell I have.

I posted a comment on every root I casted if it actually hit me.

a) 0.1 seconds basically means that it's off before you even notice you've been rooted. It just stop your char and then you can click forward instantly to move again.

b) 0.5 is similar to 0.1 but like a micro second longer, both these is basically like having a full resist.

Here is the screensshots!

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I have no freaking clue how the so called TZVZ system worked cause I haven't played this game for 8-10 years. But I'm loving the way this system works. With high resists you can get CC'd but when you do it will last a really short time. There is also no way to lock someone down with a system like this which many people complained about. Sure if you have like 4 people spammin CC on you then you can probably locked down quite well. But CMON if you're in a 1v5 1v6 situation then you deserve to be locked down and killed. On top of that more then half the classes have ways off getting out of CC anyway so most of you will be able to escape 1v5 situations anyway. I know I will on a Wizard at least. Every class has access to instant dispell as well.
Last edited by Lovely; 10-22-2011 at 09:01 PM..
  #2  
Old 10-22-2011, 09:16 AM
Palemoon Palemoon is offline
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good evidence, hopefully the trolls are silenced now
  #3  
Old 10-22-2011, 09:33 AM
Clearrain Clearrain is offline
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Looks good to me. I'm looking forward to playing this game again, was trying it out last night and it played smooth.
  #4  
Old 10-22-2011, 10:13 AM
MakeYouMad MakeYouMad is offline
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And as I posted in the other thread:

You're landing tons of roots over and over on yourself with 140MR which is a lot more than most rogues and monks will have in classic. Something like 100-120MR is what a well geared rogue will have and a monk will have probably 80-100. Don't even try to pretend like everyone on the server will have a Tranix crown plus Jacinth rings either.

With lower resist, they last longer and land even easier. You claim the duration is too short to matter, but this just leaves the door open for Null to change it to whatever he wants at any time before beta closes or after release.

If all it takes to get a free kill is one guy spamming you with a constant stream of roots and snares while another guy does damage, then it's gonna be mindless, no-talent, zerg based PvP.
  #5  
Old 10-22-2011, 10:38 AM
Darwoth Darwoth is offline
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people who have had their first experience with eq pvp in this beta should not really be telling others "its fine, stfu and deal with it" since your talking out of your ass.

Quote:
But CMON if you're in a 1v5 1v6 situation then you deserve to be locked down and killed.
that quote is not eq it is the typical wow zerg mentality, maneuverability allowed small numbers and solos to still go up against zergs without being 100% certain of a dirtnap.

i dont really care a whole lot about cc spells one way or the other, this change will allow me to actually kill bards and i will just avoid anything more than 2 or so players at a time, the issue is not that it lands for 1 - 4 seconds on average, the issue is that it removes speed buffs and therefore when it breaks you are still effectively snared anyway.

even if you have jboots to hit once it breaks, your foes likely have sow.
  #6  
Old 10-22-2011, 10:56 AM
Arillious Arillious is offline
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Yep, this is a indirect nerf to classes with SoW because root/snare overrides SoW even if it lands for .1 second. In classic, these spells would almost never land at all on someone with 140 MR.
  #7  
Old 10-22-2011, 11:39 AM
Lovely Lovely is offline
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Quote:
Originally Posted by Arillious [You must be logged in to view images. Log in or Register.]
Yep, this is a indirect nerf to classes with SoW because root/snare overrides SoW even if it lands for .1 second. In classic, these spells would almost never land at all on someone with 140 MR.
Why do you think Darwoth is crying? Cause he's a druid and want as much advantages he can against the average player.
  #8  
Old 10-22-2011, 11:48 AM
Jotok Jotok is offline
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lol, i see was have a "test of tactics" hero here. Of course that represents what EQ pvp was all about.

A classic pvp server should have classic resists. End of story, freak.
  #9  
Old 10-22-2011, 11:54 AM
Lovely Lovely is offline
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Quote:
Originally Posted by Jotok [You must be logged in to view images. Log in or Register.]
lol, i see was have a "test of tactics" hero here. Of course that represents what EQ pvp was all about.

A classic pvp server should have classic resists. End of story, freak.
Quote:
Originally Posted by Rogean
What's funny is that you guys seem to think we were going to strictly adhere to 'classic' for the pvp server. On the contrary we would like to make it somewhat interesting and fun for everyone. Call it Custom Classic if you want, I don't give a shit.
Don't really think I have to add anything else here.
  #10  
Old 10-22-2011, 04:03 PM
Tyen01 Tyen01 is offline
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Lovely is stacked.
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