#101
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#102
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ding ding ding ding ding | |||
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#103
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This is moreso along trying to assist new players... You know, the whole "Server growth concept".... Should you learn about it... Move along Mr. No one.
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#104
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^Reported for flaming in server chat
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#105
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Awesome you keep forgetting the part where A) I do have a 50 and have been 50 for months (before the exp growth) B) The whole entice new players, promote "Server Growth" concept seems to slip by you.... Hence why you are well.... Just bad... I'll leave it at that. Quote:
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#107
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How is it that the staff or anyone opposed to a real exp increase cannot see that there are lots of ex-players waiting in the rafters? People are so worried about keeping their classic ghost town server that they neglect the idea's that will bring back a healthy player base to pvp with. The staff can either run a populated pvp server that the majority will play or a shitty classic server with no one on it to pvp. Evolve, or just close the server so that the few holding on to whats left can be put out of their misery.
1st order of business, increase exp x3? x5? hell even x10 2nd order of business test run ooc and yt I'd say it was time that the staff woke up, but it seems to me that should have taken place months ago. | ||
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#108
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Like I've commented before... Does increasing the exp rate really impact the "classic" part of the game for this server? I think not. All it does is allow new players a faster way to join in and do what they actually find fun doing, which is pvp. I don't have the patience nor desire to waste probably hundreds of hours just to hit max level.
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#109
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To me the problem isnt the xp rate, its the low pop that makes the leveling boring. And i think we got to this low pop by a combination of factors, main one being xp loss in pvp.
If you werent so alone all the time and getting ganked by twinks when you do see people (i havent played in 2 weeks but i would bet that is the experience people starting on the server get) and instead would be grouping, pvping alot because it doesnt set you back in the pve grind, you wouldnt be thinking that much about how long it takes to get to 50 because youre doing something that is fun while getting there. Youd still die alot, but it wouldnt set you back in the PVE grind, and this is especially important if you have no prior EQ experience as you need to play the game to learn the game. If your not engaging people because they got gear + experience at the game and 99% of the time you eat xp death, you will either stop trying to pvp or just stop playing on the server. If you xp boost without people rezzing low health no mana, then wed have a real bind rush problem. Best solution to me would be to get rid of xp pvp loss in pvp, put low health no mana on death and slowly rebuild the population this way, as the action you will get at lower levels will keep things interesting. This should have been done alot earlier, before you had lots of twinks running around, before people left server, but im sure it cant hurt to patch it anyway. | ||
Last edited by Tradesonred; 04-07-2012 at 02:39 AM..
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#110
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