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  #31  
Old 10-24-2014, 10:49 PM
quido quido is offline
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Is the stun that long though? I understood they might be a fraction of a second.
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  #32  
Old 10-25-2014, 12:30 AM
Colgate Colgate is offline
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it's currently that long, not supposed to be though

it's supposed to be a fraction of a second yeah, not nearly enough to stunlock someone for 9 seconds straight
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  #33  
Old 10-25-2014, 12:36 AM
Technique Technique is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
But if the stun is of any duration, you would never get away.
Unless the chance to stun isn't guaranteed.

I doubt that the stun would've been shorter or longer than a typical bash stun. Also, just as not all bashes on Live stunned, it doesn't seem likely that every crippling blow did.

So the way I see it (absent any testing on Live), you have two options:
  1. assume that crippling blow on Live was simply a special case of bash (i.e., an attack with a percentage chance to stun, in which case it stunned for 2 seconds) and emulate this behavior.
  2. make it a guaranteed chance to stun but with a minimal duration.
I feel that the former would be more "classic" but the latter would be better for PvP.
Last edited by Technique; 10-25-2014 at 12:39 AM..
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  #34  
Old 10-25-2014, 05:54 PM
Mac Drettj Mac Drettj is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Reading lots of posts about crippling blows. They tend to lead towards they all stun.

But also, the PvP strategy for warriors, when they might strike while berserk, you run away. But if the stun is of any duration, you would never get away.


And casters dont stand a chance to get a spell off in this situation.

Thats what I find.

H
I interpret this as "run away when you see the disc message before they hit you" which is what the current strategy is.
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  #35  
Old 10-25-2014, 06:06 PM
Colgate Colgate is offline
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strategy remains the same but with the new changes you aren't guaranteed to be killed
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  #36  
Old 10-25-2014, 06:09 PM
Mac Drettj Mac Drettj is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]

There are countless classic logs of people being bashed by npcs and the logged stun duration is always 2 seconds.Normal stuns from bash/kick are 2 seconds, but crippling blow stuns are lasting exactly 3. That's almost certainly wrong.
I kicked someone 2day and they did not get stunned.

Is kickstun 100% or are you saying the stun, if it happens, is always 2sec?
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  #37  
Old 10-25-2014, 06:58 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
Unless the chance to stun isn't guaranteed.

I doubt that the stun would've been shorter or longer than a typical bash stun. Also, just as not all bashes on Live stunned, it doesn't seem likely that every crippling blow did.

So the way I see it (absent any testing on Live), you have two options:
  1. assume that crippling blow on Live was simply a special case of bash (i.e., an attack with a percentage chance to stun, in which case it stunned for 2 seconds) and emulate this behavior.
  2. make it a guaranteed chance to stun but with a minimal duration.
I feel that the former would be more "classic" but the latter would be better for PvP.
I am thinking live testing is what i will do. Pretty sure I have access to a 55 warrior on one of my friends accounts. Will try to get on and do a bit of testing tonight or tomorrow.

H
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  #38  
Old 10-26-2014, 06:34 PM
Haynar Haynar is offline
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Did some parses.

Stuns were 2 secs.

If you were already stunned, it did not restart the timer.

100% hits were crippling blows using mighty strike, while berzerk.

All crippling blows caused stuns.

So you can run, soon as unstunned, if you get out of there before another crippling blow hits.

I bet stun in general, should not extend the timer with a new incoming stun while stunned. Stun locked = dumb. Will try to test pve too.

H
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Last edited by Haynar; 10-26-2014 at 06:42 PM..
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  #39  
Old 10-26-2014, 08:30 PM
Technique Technique is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I bet stun in general, should not extend the timer with a new incoming stun while stunned.
It's already functioning that way on p99.
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  #40  
Old 10-26-2014, 10:16 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
It's already functioning that way on p99.
Based on how its coded. Its not trying to. The client is probably negating some of the atun from the new packet while currently stunned. Based on prev reports, you still couldnt cast.

I will make sure its right.

The crippling blow damage seems a bit more tha 3x. Will do more parsing.

Need to parse the multiplier and frequency of deadly strike too. And flight time of thrown and ranged items. Will be nice to get multiples flying at targets before first damage occurs.

Stand by for more changes as i get the details ironed out.

H
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