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  #81  
Old 04-27-2012, 07:51 PM
RahlaeRuffian RahlaeRuffian is offline
Kobold


Join Date: Aug 2011
Posts: 171
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Your argument is invalid.
  #82  
Old 04-27-2012, 11:40 PM
Nuesnada Nuesnada is offline
Aviak


Join Date: Sep 2011
Posts: 58
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ok let me make simple.

I can catch all the mobs i have engaged that are unsowed when they run from me.

by everyone elses arugments <those stating that mobs are running so fast tey cannot catch them> I should not be able to catch up to unsowed mob running away from me.

I concede that mobs in outside zone are moving so erratic that i myself cannot catch up to them to hit them consitently. I can get close but my swings do not land as i get mob out of range or cant see targer messages.

I can duplicate me chasing down mobs that are unsowed in an indoor setting whenever a gm wants a demeonstration. or i can demonstrate it for you.

Respectfully thanks for listening

ps im not sowed and my average agil is 110 to 75 depending on enc i am from HQ ORE.
Last edited by Nuesnada; 04-27-2012 at 11:42 PM..
  #83  
Old 04-28-2012, 08:18 PM
Messianic Messianic is offline
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Join Date: Jul 2010
Posts: 3,122
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
This was not normal behavior in live. Mobs who were running while snared had their movement speed reduced to 0%. See this thread: http://www.project1999.org/forums/sh...ad.php?t=72857
Wasn't what I was arguing - I was arguing their flee speed without snare seems completely as I remember it, while snare is currently making mobs stop in their tracks completely when they attempt to flee.
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #84  
Old 04-30-2012, 09:38 AM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
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From my experience lately and what I remember from live, the flee reflex is kicking in at the correct time. The flee speed responds to snare, and they stop entirely when at the appropriate health. The initial flee speed might be a little faster, but they are easy to stop if snared. What I notice that's wrong is two things :
1. The hitbox is WAY too small on fleeing critters.
2. The random changing of direction is set too high.
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