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  #61  
Old 03-06-2012, 12:03 AM
sbvera13 sbvera13 is offline
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Halfway between 3 and 4.

Quality of life changes are definately a good thing. Yes, we are all oldtimers here (as the gaming industry is concerned) and can deal with clunky interfaces. But it's 2012 now, and it's nice to not have to. Gameplay changes would be good as well, as long as they are minor and consistent with the original experience. XP penalties, minor aspects of class balance (like archery sucking), lack of high-end money sinks, things that would create an overall superior experience without altering the core of the game in any way.

And to those who respond, "go play on other emu servers lazy wtfxzors", classic even with it's flaws is better then what's available elsewhere. Classic with less flaws would be even better though.
  #62  
Old 03-06-2012, 12:35 AM
Flunklesnarkin Flunklesnarkin is offline
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Quote:
Originally Posted by Groo [You must be logged in to view images. Log in or Register.]
I'm very grateful for the server. But I keep seeing people referring to a "classic feel," and I can tell that many people's sense of "classic" is different than mine. For me, classic EQ was when the newbie zones and cities were still full of players. The classic experience was about more than just the game settings.

Need a perma death server


noobie zones would always be packed [You must be logged in to view images. Log in or Register.]
  #63  
Old 03-06-2012, 02:19 AM
SyanideGas SyanideGas is offline
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Quote:
Originally Posted by Flunklesnarkin [You must be logged in to view images. Log in or Register.]
Need a perma death server


noobie zones would always be packed [You must be logged in to view images. Log in or Register.]
Haha I would hate life :P
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  #64  
Old 03-06-2012, 03:02 AM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by DOPE [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]

FOR THE LOVE OF GOD, STOP BEATING HIM!!!!
I like it. I will keep my mouth shut on the topic lol. Well maybe. Good job DOPE.
  #65  
Old 03-06-2012, 04:51 PM
stormlord stormlord is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Exactly.

As I've said a million times, just trying to restore the game settings to the classic timeline does not recreate the classic Everquest experience. You have to take far more liberties and actually change things in order to recreate the classic Everquest experience.
Excellent points.

There're a million things one can bring up. First thing that comes to my mind is the fact that everything was new to us in 1999-02. There was no enormous pool of information on the internet, either. (In my later years on live I used allah almost daily to locate loots, quests, etc.) Furthermore, the graphics were considered acceptable - there was less complaining about that. The population was much higher. The list goes on.

The settings and code on p1999 are not exact. We will never perfectly duplicate it and even if we did perfectly duplicate it, as you and others have pointed out, it would still not be the same experience.
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Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 03-06-2012 at 05:22 PM..
  #66  
Old 03-06-2012, 04:53 PM
Flunklesnarkin Flunklesnarkin is offline
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people may not agree with individual decisions.


but i think its been said before


If you don't agree with the vision of the server you probably shouldn't be playing on it.


There are dozens of other eq emu's out there.
  #67  
Old 03-06-2012, 05:04 PM
Bwils Bwils is offline
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4th for me because I play a hybrid =) I am grateful for this server and I have no complaints for them to change anything.
  #68  
Old 03-06-2012, 05:23 PM
stormlord stormlord is offline
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Some things I'd like to add to p1999:
1) Map functionality that:
* imitates every feature of the more modern map window on live, except:
* shows your corpses (date and time of death included) - was this on live?
* removes the position indicators for you and your group on the map
.... note: i hate gps, i always thought the indicators altered the game too much
* allows players to trade zone maps in-game by selling/exchanging them
.... note: i always hated going to mapfiend.com and manually extracting
2) Give some Tracking/Hide/Sneak/etc skill to every class/race combination
* some race/class combinations will have higher maximums than others
* the skill has to be trained by a guildmaster or through use
3) Implement corpse summoners in all of the cities
* keep the cost level-appropriate
* make the cost high enough to justify players who get them manually
4) Boost the defense of unarmored players and increase hand-to-hand damage (non-monks)
.... note: intent of this is to make corpse retrieval a bit easier
.... note: it also increases the value of training hand-to-hand for non-monks
5) Implement non-player wizards/druids in the cities that have limited teleport services
* this is not meant to replace players, but to fill-in for absent porters
.... note: this is to give players another teleport option
6) Lower the level requirements of bind affinity for casters to levels 4-8
.... note: low levels often want binds in low level places, so... (this is something fundamental)
7) Give an experience bonus when players kill different creatures over lengths of time
* grant a grace period where the player can kill consecutively and get the bonus
* it will reward players who move around more
.... note: this is meant to reduce camping, but not prevent it
8) Add the Quest Journal
9) Fix /note bugs (like when it gets large) and add a UI to the /note window
10) Etc.

Some of this is just my attempt at giving non-players some of the capabilities that players have. It's actually a bit more immersive to have non-players that can teleport/summon/etc just like players can. I wouldn't be scared of adding wandering non-player clerics to dungeons, either. You could bring your corpse to them and rez for a price. I bet all sorts of things are possible. I like how guards will help protect players. What would be nice is if they wouldn't ninja steal experience AND were capable of doing their job as opposed to being exploited.

Just a start to some of the things I'd prolly do. Scratching the surface.

I'm not sure about the experience penalty. I'd have to look at it deeper and also look at the design of classes to confirm to myself whether there truly is a imbalance or not. I'm not firm on this.
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Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 03-06-2012 at 05:55 PM..
  #69  
Old 03-06-2012, 05:28 PM
Flunklesnarkin Flunklesnarkin is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
Some things I'd like to add to p1999:
1) Map functionality that:
* imitates every feature of the more modern map window on live, except:
* shows your corpses (date and time of death included) - was this on live?
* removes the position indicators for you and your group on the map
.... note: i hate gps, i always thought the indicators altered the game too much
* allows players to trade zone maps in-game by selling/exchanging them
.... note: i always hated going to mapfiend.com and manually extracting
2) Give some Tracking/Hide/Sneak/etc skill to every class/race combination
* some race/class combinations will have higher maximums than others
* the skill has to be trained by a guildmaster or through use
3) Implement corpse summoners in all of the cities
* keep the cost level-appropriate
* make the cost high enough to justify players who get them manually
4) Boost the defense of unarmored players and increase hand-to-hand damage
.... note: intent of this is to make corpse retrieval a bit easier
.... note: it also increases the value of training hand-to-hand for non-monks
5) Implement non-player wizards/druids in the cities that have limited teleport services
* this is not meant to replace players, but to fill-in for absent porters
.... note: this is to give players another teleport option
6) Give an experience bonus when players kill different creatures over lengths of time
* grant a grace period where the player can kill consecutively and get the bonus
* it will reward players who move around more
.... note: this is meant to reduce camping, but not prevent it
7) Add the Quest Journal
8) Fix /note bugs (like when it gets large) and add a UI to the /note window
9) Etc.

Just a start to some of the things I'd prolly do. Scratching the surface.

I'm not sure about the experience penalty. I'd have to look at it deeper and also look at the design of classes to confirm to myself whether there truly is a imbalance or not. I'm not firm on this.
10. start your own emu... the tools are out there.
  #70  
Old 03-06-2012, 05:56 PM
stormlord stormlord is offline
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Quote:
Originally Posted by Flunklesnarkin [You must be logged in to view images. Log in or Register.]
10. start your own emu... the tools are out there.
Not a chance in hell. I already stated I'm not interested in Eq emu's.

I'm in dream-land right now. Just having fun.
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Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
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