#11
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Original loot that stops dropping:
Primal Weapons (kinda, can still get them from The Progenitor and The Final Arbiter) White Resistance Stone Red Resistance Stone Blue Resistance Stone Green Resistance Stone Dragon Scaled Mask Smolder Staff of the elder Claws Mask of Tinkering Dainty Gloves Staff of the Morning Dew Writ of Dragonkind Sceptre of Destruction Clawed Guardian Bracer Shield of the Clawed Guardian Shroud of Longevity Salindrite Dagger The classes affected are: Warrior (2x Scepter of Destruction is BIS for aggro), Monk (Shroud of Longevity), and Rogue/Bard (Mask of Tinkering). Melees also for easy Primal weapon farm, but they're still obtainable after the Sleeper is awoken. Do the Ancients immediately take the place of the Warders when The Sleeper is awoken? Because they still drop some pretty nice stuff. I think the Sleeper was up for awhile on my server so I'm not sure. All the comments on the loot on Allakhazam is from around the same time in 2002 so it makes me think that after the Warders are killed all you can do is turn in your key for the quest piece (which isn't bad, I consider the Essence Earring a BIS for Shamans).
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Last edited by Byrjun; 11-29-2014 at 05:29 PM..
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#12
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Classic or no, the warders need to respawn. It basically screws the rest of the server when a singe guild dominates the spawn till they get their toys and then destroy the loot for the rest of the community. This will be a huge problem since there will never be another expansion to set things right.
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#13
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considering one of the top guilds already ruined a sleeper on another locked prog server id say its worth talking about
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#14
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I propose sleepersa and sleepersb
Normal keying for original sleepers, then a zone in within sleepersa and additional quest implemented by devs to turn in their sleepersa keys for a sleepersb key. Obviously sleepersb is itemized for post wakening loots/quests Make the guild that progresses to sleepersb zone have a lore key that only gives them access to b zone. Then if guild wants access to sleepersa, they can have alts do it...which is a pita anyways NOT CLASSIC!!! But at least compromises on all this shit. | ||
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#15
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or let it play out as the sandbox should
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#16
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1) if ventani is easier than yelinek it's coded wrong Ventani should be harder than LY by quite a bit, even Hraashna should be very tough since there will not be any resist boost from aa's or AE songs
2) ancients aren't put in until mid Luclin maybe even later than that 3) all 3 golem bosses will continue to drop primal weapons after sleeper is woken, all the unique drops from the warders will be gone forever | ||
Last edited by Gwence; 11-29-2014 at 10:08 PM..
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#17
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being able to wake it up is classic
dealwithit | ||
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#18
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Competitive guilds have said all along it's not about the loot, and waking the sleeper is the ultimate competitive achievement. For these reasons, there should be a race to wake the sleeper and ring that golden-egg-laying-goose's neck the moment Velious is released.
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#19
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To wake sleeper you need dem keys first gl.
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Last edited by LostCause; 11-30-2014 at 06:18 AM..
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#20
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Quote:
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