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  #61  
Old 11-20-2013, 01:01 PM
Danger Danger is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Oh no not the huge advantage of a suit of no drop planar gear.
f no drawpz
  #62  
Old 11-20-2013, 01:09 PM
Agatha Agatha is offline
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ever since i adjusted font fize to 6 on these forums i have stopped reading the threads and just post whatever i want. It makes for a much more enjoyable adventure.
  #63  
Old 11-20-2013, 03:37 PM
Millburn Millburn is offline
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Originally Posted by Agatha [You must be logged in to view images. Log in or Register.]
ever since i adjusted font fize to 6 on these forums i have stopped reading the threads and just post whatever i want. It makes for a much more enjoyable adventure.
I thought the same thing after I put Kimm and Retti on ignore.

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Originally Posted by Gruktar [You must be logged in to view images. Log in or Register.]
Item loot - Yes, I think item loot is a good idea. Make it random and exclude primary, secondary, ranged slots, and no drop (see below). It should include items in bags and all other slots. When a player is killed by another player the RNG could exclude non-lore/non-magic items below a certain vendor value (or some other value assigned to items, like item level) when determining what should be looted. This would make it harder for a player to fill up their inventory with junk.

The value used to consider if an item is "junk" increases as the player levels, meaning less valuable items will be excluded from being looted by another player the higher level you are.

So for example, say a level 10 player is killed and has an inventory full of cloth armor. Because of the player's level, cloth would not be considered "junk" for the purpose of random pvp looting and could be given as item loot to the player that killed them. Any nice items that player has still have a chance to be looted.

Now lets say a level 60 character is killed and has an inventory full of cloth armor, but also a few nice pieces. Because of the player's level, cloth armor would be considered "junk" and not selected by the RNG, leaving only the nice pieces for it to select from.

This makes the risk and reward lower for new players that are still learning the ropes, and higher for those that have achieved max level (and harder for them to fill up slots with junk loot, or at least more expensive).
There's really no reason to try and code this monstrosity of a mechanic when you can just make empty slots part of the raffle for which item is chosen.
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  #64  
Old 11-20-2013, 08:40 PM
fredschnarf fredschnarf is offline
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same threads over and over , shut up already about teams and item loot
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