#11
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#12
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It's open discussion so anyone has the chance to make suggestions. | |||
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#13
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If you ever wanna feel better about your own life just go through fredschnarf's posting history (keep in mind it's all from November) and realize how much better you have it.
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Millburn Pennybags - Blue Palmer Eldritch - Teal | ||
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#14
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I partially agree with you, and partially agree with Vex on this one.
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Last edited by Lowlife; 11-18-2013 at 09:55 PM..
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#15
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I think the biggest issue from all these threads really has nothing to do with item loot. Everyone is afraid of everyone being on 1 team and there being no real pvp. That can happen with or without item loot, in fact item loot will probably have no bearing on the 'zerg problem'.
The most important things seem really simple: 1) have enough people on the server to fill 3 teams (hopefully somewhat equal) 2) have at least 3 strong leaders with 3 good pve guilds to rally each team There sure seems like enough of y'all that hate each other to take 3 factions. Just make sure the factions are relatively balanced. Each side pick a captain and start recruiting. If you have 3 teams with fairly equal people you're gonna get good consistent fun pvp item loot or no item loot, no drop or drop. The best part of classic eq is gear doesn't make or break you for pvp (at least not nearly as much as it did in later expansions) A "walmart" lvl 60 vs a high end lvl 60 in classic can still be a good fight (not like a 65 0AA cap geared vs a 65 500AA time geared with double hp/ac/etc in PoP) And also someone else made a good point too that in teams you'll have the top 'good' guild helping out the casual 'good' guilds in raids etc since those guys will be there allies on the battlefield unlike FFA pvp. | ||
Last edited by Velerin; 11-18-2013 at 10:07 PM..
Reason: added
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#16
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teams are the way to go, do racewar
get rid of no drop items. item loot, idk what kind language barrier, except maybe shout? ppl will just use emotes to communicate locally. no to cultural faction loss, it just makes epics etc a pain in the dick other? +/- 4. no training, 1 IP=1 Team, xteaming nerds like rallyd, and other nilly scum should recieve the same penelty as 2boxing. | ||
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#17
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Teams - 3, Aenor, let players pick based off of city, I think in titanium you can even select the city, at char select for this. Item loot - Nah (but full FV style, hardcore UO style item loot would be boss, the "pvpers" would QQ moar, the nerds couldn't hang, would be pop 8 with neckbeards only) No drop/droppable - Is this related to above? If Item loot shit should be droppable, should be no way to become "too good for item loot" + trivial loot code, make people camp items on risky chars or alts Language barrier - Yeah, why not? Global faction loss - Yes, and enemy teams should start MAX KOS in your home town Other - let everyone start at level 49. 1 char, one team only per MAC, ban people who use hax to change MAC. Send a code to the client to ID everyone when they log in. Could be some hex/hash or spellfiledata thing. Dunno, would be really cool if this could actually ever work. Otherwise that would be cool in an ideal world. For a unique pvp server that both casuals (start at 49), (1 char, repuptation, community), (rpers), and (pvpers) would enjoy. Take out YT... so bad. Keep leaderboard for the neckbeards. Abstract it so it's not some in game thing driving motivation. | |||
Last edited by runlvlzero; 11-18-2013 at 10:59 PM..
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#18
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#19
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#20
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Teams - SZish ... Vex's suggestion is pretty good.
Item loot - No. I will play either way but I think Item loot will deter a good chunk of potential players. Plus, everyone will role caster .... solid groups will be hard to come by. No drop/droppable -Yes. If item loot is in .... All or nothing Language barrier - Yes/No. Yes-Might prevent a small % of pop from team hopping. No-It's fun talking shit. Global faction loss - Maybe ... I guess this depends on how team's are setup. Back on SZ, dark elves could be newt/evil .... would be pretty retarded being KOS in your hometown just because the opposing faction has the same playable race. Other - Item Loot is a mistake. T99 is going to need a substantially larger population than Red99 to be successful. I don't think Item loot will help. | ||
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