#1
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Secrets of Mage-y goodness
In my random fits of boredom I occasionally encounter, I began to think on just how certain classes are best played. Most of them are pretty simple, if you put your mind to it, and with time played comes experience and technique.
The only one, for some reason, that I can't seem to grasp quite off the start is the mage. What the devil makes them so hideously overpowered to begin with? Is it merely chain casting your pet into the fray? Or merely reclaiming at the end of the fight to cast a new one? I'm half-heartedly thinking about leveling one just to pass time between the periods where I can interest my wife in duo'ing with me, and would appreciate a little insight onto some of the things to watch out for, or skills to try to master while playing up said pet class. Advice, links to pages and strategies, and all the like are much appreciated. Thanks in advance.
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Treason - Teir'Dal Shadowknight
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#2
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I'm curious too
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Icktorvi Subterfuge- 50 th level Troll Shaman
<Dozekar> p1999 | ||
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#3
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Mage pets do a lot of damage, mage nukes do a lot of damage, mage pet gets damage shield. It's as simple as that.
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#4
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Mainly because the mage pet is overpowered and you can solo very good as a mage.
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#5
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These messages are copy/pastes of PMs I sent to another P99 player inquiring about Mages. They are posted verbatim, so some elements may seem out of context:
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Live: [67 Arch Convoker] Qaedain Magi'kot (High Elf)
P'99: [50 Magician] Qaedain (High Elf) | ||||
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#6
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Because the mage pets cost the least amount of mana.
You can just keep making them and the mage nukes are almost the same as a wizards. Besides that the mage gets the biggest rain 'aoe' spells. enchanter , necro and shammy pets do almost the same amount of damage. Just mage earth/water pets get more hp. Only thing overpowered on a magician is chaining pets. Plus nuke like a wizard. Mage is the best dps class in the game atm. The pet can do as much as most 50 melee's in raid gear. Plus add in the lava bolts from the mage. | ||
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#7
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Do this quest, it will help in dungeons, and even give you something to do while you're medding to scout your next pull. Get your Torch of Alna, Shovel of Ponz, Stein of Ulissa, and Broom of Trilon.
Set up this hotbutton: /pet back off /pet attack Use it whenever a mob comes running for you away from your pet (target said mob, hit the hotbutton, stand in place or run THROUGH the mob, to make sure your pet hits/taunts), also use it to break camps with an earth pet. Send your earth pet into two or three targets, root one, back the pet off, now you can better cleric your pet until root breaks. Pay attention to the "sinks into the ground" messages, take advantage of it, moving your pull if possible so the least amount of mobs are hitting your pet at any given time. Fire pet is another tactic for breaking in, but it'll require more heal spam. If you know you're going to be dealing with a single hard hitting target, stick to your water pet. If you're dealing with a single target that hits about average for the level, fire pet will be far faster than anything else for the kill. For travel, keep your earth pet memmed in case you run into some things that can see invis, pop your earth pet out to buy yourself some time to make it to the next zone. With the level 49 air pet, try it out with two gnoll hide lariats -- most fights, a single mob will stay stunned and do very little damage to your pet. If you're low on mana, your pet has less than 2 bubbles of health left and can only cast one more pet, one more heal, etc. Most of the time, it's best to just gate, med to full and come back for revenge. A corpse run, is rarely fun. Always keep your Shielding buff on yourself, refresh it after you haste a pet. In earlier levels, two shield duration fades == time to re-cast Burnout or Burnout II on Gebkn. When you get Arch Shielding, just recast them both at the same time, should be fine. Later on, you can also use levitation (from the rings you summon) to gauge when you need to re-apply your pets damage shield (unless you're using fire, of course), or you can just use the tried and true shaman method -- hit yourself with the buff, then the pet, when it wears on you, it's about to wear on your pet. I rarely find the need to have a damage shield on myself though, every extra point of damage counts only in the most extreme situations. I think chaining pets in most cases may be more mana efficient, but it's a real pain when you spend all of that mana, and your recent pet summon is light blue and gets eaten before you have a chance to med any of it back. I much prefer the pet cleric method of things, and burn targets down when they're at 30-40%. Seems like too much of a gamble, unless you're trying to kill some red rare spawn. Pets regen HP pretty fast when you tell them to sit out of combat, faster than your mana comes back. | ||
Last edited by Itchybottom; 08-04-2010 at 10:16 PM..
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#8
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Mages do a lot of damage, yes, but they have no escape methods. No root, no snare, no fear, no DoTs. If your earth pet can't root something, and you have no SoW or Jboots, you aren't getting away if things turn sour.
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#9
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Ok, some pointers.
Level. It's stupid easy as a mage as long as you keep escape paths open and dont try to keep too much clear solo. I could post some pointers on where to go at what level but it's really not that hard. Get JBoots. As a mage, this is stupid easy to do from level 40 on. Just need to find the AC camp open. Get the Focus. Sol Ro temple, Phinny/PoHate drops, whatever you can get your hands on. Period, nuff said. Farm the permafrost goblin jailmaster. He drops a net with 3 charges of instant cast root. Not even lore so I usually have 2 or 3 on me. It's a good save your ass kind of thing. I've missed the timing on chaining a pet on Allizesaur or noxious spider due to BSing or something and popping a root gives me time to recast pet. When soloing, unless I get a client crash, I rarely die. I keep gate up, escape paths open, chose my game play carefully. I also keep Arch Shielding, Levitate and JBoots on at all times, when possible. As for mage DPS, here are some hard numbers. With the fire staff from PoHate, the level 49 fire pet maxes at 45 self DS. Hits for up to 58, quads. Four chains of this bad ass puppy usually takes down Allizesaur in OOT, five on the outside. Throw out a low level nuke for full exp if you're not maxed 50. And that's like the highest level non-raid/group encounter in the game right now. Some mages prefer the earth pet since it lasts longer, but fire pet kills faster due to self DS and all in all takes less mana to chain in new pet, throw it a burnout and turn it lose. With the earth pet you gotta also cast DS on it, which takes more mana and means more downtime. Mage best nuke, lava bolt, 300 mana, 810 damage. 2.7 damage to mana ratio. Wiz best nuke, ice comet, 400 mana, 1120 damage, 2.8 damage to mana ratio. So as you can see from a pure nuking standpoint we're like 3.5% on the damage to mana ratio under a wizard. But add in pet DPS and we blow wizards out of the water. This trend continues through out the game, my level 85 mage I used to play on live was usually top first or second (third if I phoned it in) DPS on any given encounter during raids. True, we can't quad kite. But we can kill just as fast as a quad kiter with out all that running around and dying. True, we can't port or evac, just means we gotta play smarter. We are what we are, a tank and spank class with the ability to be the tank, the healer and the nuker all rolled into one. Me and Jobantik, all the group we need. | ||
Last edited by tuxqueot; 08-05-2010 at 12:28 AM..
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#10
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Quote:
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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