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Old 03-03-2011, 02:54 AM
zianlo1 zianlo1 is offline
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Default Blacksmithing experience

First, I didnt search for any thread already started and if its not on the first page, Im not gonna necro a thread =) And since there is not a crafting subforum to discuss this, youre stuck with it in general =D Anyhow, I decided to get smithing up a bit to make some banded and maybe some cash along the way. I looked through some guides and I started out at 0 skill, 500 plat, and being bound in NFP near the smithy person.

Alot of the guides I read (including google searched ones and the wiki for p99) are off on their trivials they have listed from what I experienced the last few hours. It made to be a pain in the ass at times. Skewers that are stated to be trivial at 115 were trivial to me at 63. Same result with pots that were spose to trival at 122. Small sewing kits were trivial at 63 as well, and those being contrainers, I couldnt put the one I made into my bags, so it got dropped on the ground =P Banded gorgets trivialed for me at 92, cloaks at 103ish (was clicking and not watching exactly when it went trivial) and at 115, every single peice of banded armor was trivial to me. Intentional or not in game trivials, the guides are a bit off on the hardest banded peice trivializing at 168.

I also did not notice the sheets of metal for sell from the merchant for 1p6g, so I was making my own sheets of metal from 2 small bricks (i made 3 full 8 slot bags of these btw). I filled my bags and was so overweight I was stuck in place. I remember back in the day on live, you could still move if overweigth if you had sow. Being a druid, I resow'd and was on my way! I was overweight in the 800 range too, over 68. Except you dont have to do that, cuz the mold merchant sells the sheets of metal. I just didnt feel like looking for that specific merchant until I was forced to for my molds. Sheets of metal = trivial waste of time at 63 skill.

My run down on smithing was to get the skill highest with minimal changes in items as I went along. Making an item to get 8-10 skill points wasnt worth it to me when I can go to the next one in line and get 20 or so. Anyhow, my flow through smithing to 115 skill is this:

0-18
Metal bits (trivial @ 18, but I also made them until I had 2 full 8 slot bags)

18 to 63
Lanterns (these did not trivial out at 63 for me)

63 to 92
Banded Gorgets, I had alot of failures until about 75, then it was mostly success

92 to 103
Banded peices, (gloves, shoulders trivial) I made helms and mantles, with a few cloaks tossed in.

103 to 115
I mixed banded leggings and tunics here. Made 16 leggings and switched to the tunic molds. At 112, I switched back to leggings and they were trivial, but they may have trivialed out earlier than that. 115 is when the tunic mold went trivial.

At this time, I have 253p left from selling back all of the peices I made except for one full set of banded armor. I also made a helm peice for some barbarian who tipped 25p. I was pretty happy at that cuz I only asked for 4p for it, as it was the first one I made on the first try at skill 95ish. And that was my experience getting back into crafting in EQ1 [You must be logged in to view images. Log in or Register.]
Last edited by zianlo1; 03-03-2011 at 02:58 AM..
  #2  
Old 05-10-2011, 02:49 AM
Harm Harm is offline
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Yeah I just attempted to raise my skill using skewers, it didn't work so I searched and found this post. A lot of the trivials are way off, we should definitely be able to skill off skewers, pots, sewing kits, etc, in this era of the game.
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Old 05-10-2011, 03:17 AM
Fobbon Fobbon is offline
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I mentioned this in a thread the other week... the old, "classic" blacksmithing skillup route does not work here on p99. Skewers, pots, small sewing kits, banded armor... these all have their "new" trivial values. After banded, you need to make ornate chain (silver, electrum, then gold) before moving over to fine plate. I can dig up trivials if you're interested.
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Old 05-10-2011, 03:44 AM
Harm Harm is offline
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Well, I'm pretty sure ornate chain and fine plate didn't go into the game until sometime during Velious. If we make some now, can we expect it to be taken away from us?
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Old 05-10-2011, 08:40 AM
Estu Estu is offline
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Quote:
Originally Posted by Harm [You must be logged in to view images. Log in or Register.]
Well, I'm pretty sure ornate chain and fine plate didn't go into the game until sometime during Velious. If we make some now, can we expect it to be taken away from us?
Fine plate is definitely classic. Ornate chain is Kunark, I think.
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Old 05-10-2011, 09:00 AM
Nokio Nokio is offline
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Out of curiosity how much did it cost to raise it to that point?
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Old 05-16-2011, 01:09 PM
Eldaran Eldaran is offline
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I cant seem to make small bits of ore with tarnished weapons and a water flask in the forge... not sure what im doing wrong. Do i have to buy the ore to make the bits from 1 -18?
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Old 05-16-2011, 01:16 PM
Extunarian Extunarian is offline
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Quote:
Originally Posted by Nokio [You must be logged in to view images. Log in or Register.]
Out of curiosity how much did it cost to raise it to that point?
He states that he started with 500pp and ended up with about 250 remaining.
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Old 05-16-2011, 01:30 PM
Estu Estu is offline
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Quote:
Originally Posted by Eldaran [You must be logged in to view images. Log in or Register.]
I cant seem to make small bits of ore with tarnished weapons and a water flask in the forge... not sure what im doing wrong. Do i have to buy the ore to make the bits from 1 -18?
This is not a classic recipe. You need to buy the ore to make metal bits, though generally I just sharpen rusty weapons and sell them to get from 1 to 20ish.
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Old 05-16-2011, 06:36 PM
Daywolf Daywolf is offline
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
though generally I just sharpen rusty weapons and sell them to get from 1 to 20ish.
Yep, sharpening stones are cheep and rusty weapon drops abundant. As for the OP guide, imo really depends on what other skills you are training. I try to gain off making components, like studs, that I can then use in tailoring for example. Stuff like that will also sell or trade well with other players that craft, rather than making junk to dump on an NPC.
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