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#1
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Call of the Hero no longer clear agro
I tryed clearing agro from Sebilian Protector 3 time with call of the hero but it failed.
I did not see anything in patch note about changing Call of the hero. Maybe it was meant to be or maybe not. Thank you for your time ) | ||
#2
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For about 8 months, CotH has required a minimum distance of 500 units to have a chance to clear aggro.
__________________
You only lose when you stop having fun. Work on it.
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#3
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No, please fix.
Does not clear any agro anywhere anymore. Signature spell, my favorite toon ever, please help and fix it. | ||
#6
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Quote:
A shame you missed that one time! | |||
#7
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Quote:
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#8
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Quote:
only post about range I can find is: http://everquest.allakhazam.com/db/s...05276661247056 "It is useful but it has rules. It is a must, though. One of the class defining spells we get, and very useful in many situations. It will summon a group member to you. You have to have the group leader be an "anchor" at zoneline or wherever you are pulling people FROM. They invite a person to group, then you cast CoH to bring them to you. When everyone is assembled, pull the anchor last. A couple of high level zones have CoH disabled (Plane of Sky comes to mind) so that you "don't skip important content". Another important thing this spell does is clear aggro. If a tank gets in trouble or a puller gets too many, they can call for a CoH and you can summon them to you safely and without anything still mad at it. The target has to be further than 200ft away or the aggro will remain." basicly just outside most normal spell range for wizard nukes, druid heals etc etc 100/200 number has been used by verant for other spells so.... but has the 500 range number ever been used ?
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-Core-Riot-
-The Untz Factory- -Awakened- -Taken-Taken II- "I may not agree with what you say, but to your death I will defend your right to say it." "If the freedom of speech is taken away then dumb and silent we may be led, like sheep to the slaughter." "To be able to think freely, a man must be certain that no consequence will follow whatever he writes." CromCruach on Blue - Aurgelmirx on Green | |||
#9
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Tested a few distances, seems only leash distance breaks aggro, so it wasn't a unit distance nerf- just don't break aggro at all. In addition to not breaking aggro, it adds the mage to the threat list.
Quote:
Now I can coth a feigned monk without risking my own neck, but as soon as he pops up the mobs re-aggro them (unless path'd back), next to me or distant. | |||
#10
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It sounds like someone's butt is hurt.
__________________
You only lose when you stop having fun. Work on it.
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