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#1
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Variance Changes
I'd like to clarify some misinformation that was provided with the latest patch, starting with the lack of a patch note and then an error in confirmation on my part.
Back when we were discussing changes about extending the window of a mob's spawn when it fell within the last 15%, I wrote some code to show as an example. Turns out that code ended up staying in and I had forgotten about it, and it went live with the latest compile. So... Patch Note: Respawn timers that fall within the last 15% of a window will now be extended by a random amount up to 24 additional hours, repeating accumlatively until the window is under 85% for total potential spawn time. This currently applies to all mobs who have any variance at all, but will be adjusted next patch to only include mobs that have a minimum base spawn of 2 days or more.
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Last edited by Rogean; 03-04-2013 at 12:56 PM..
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#2
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Why was this solution favored over this one:
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#3
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Yeah this code is good but it needs the windows cut Down or mobs with 92 hours just is to much when a mobs in window for 5 days (116 or so hours)
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#4
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Hiyyyoooo
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#5
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Bootzey
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#6
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#7
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seems like an effective solution
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#8
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