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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" | 75 | 29.18% | |
No, its an unneccesary non-classic time sink | 182 | 70.82% | |
Voters: 257. You may not vote on this poll |
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#931
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"It was allowed on Live" is a pretty ambiguous term. Different servers operated differently. On Povar and Mith Marr I never remember training being tolerated. If it was petitioned and someone was caught it was dealt with.
Not saying that's the way it should be here, just saying that not every server operated under the same GM team, and they didn't all handle things the same ways. Through the years on live servers consolidations happened fairly frequently for awhile and being on 3 or 4 different servers over the years there was always adjusting to be done with rules and the way people handled things. | ||
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#933
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bump
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#934
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Bumpage.
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60 DE SK
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#935
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Just ban the top guild every other week for weekly reboots.
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Borox, Cleric of Supremacy
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#936
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Was the FTE rule the new modifications to the raid scene that Nilbog said would make things better?
How many months does it take to start implementing some ideas? Even if you state that they may only be temporary, anything is better than the current situation for everyone but one guild. Asher | ||
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#937
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burp bump.
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60 DE SK
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#938
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Raid Changes
This is a continuation from the other thread ( http://www.project1999.org/forums/sh...ad.php?t=86005 ).
Here is what nilbog and I are currently planning/designing/brainstorming: We will be cutting the variance in half on the existing raid spawns. We will be implementing an FTE notice of some sort, whether this is an emote or some type of message. We will be implementing a simulated patch day respawn. Here is how it will work. The server will pick one day of each week (Random 1 to 7, Sunday through Saturday). It will then pick a random time. I will not disclose the range of the possible times, but it will only include afternoon and evening hours, so as to give the best chance for the most people to benefit from it. A serverwide message will go off indicating that the simulated patch day respawn has or will be taking effect shortly. All raid mobs will (either immediately, delayed, or spanned, tbd) respawn. These respawns will NOT affect the normal respawn times of the mob. For example. If Talendor was killed on Monday, and on death the server determined he would spawn again on Sunday. A simulated patch day occurs on Thursday, his death on Thursday will not reset his scheduled respawn time on Sunday. Exception: If the mob's spawn time is scheduled to occur within (To be determined, probably either 6 or 12 hours) of the simulated patch day respawn, it will calculate a new spawn time for the mob as it would had he been killed normally, when he dies from the simulated respawn. Discuss, and know that this system is not final, now or even when it goes live. We will evaluate how it plays out.
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#939
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Yay!
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#940
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Sounds good to me.
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The Ancient Ranger
Awake again. | ||
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