#1
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PLEASE. please. please.
For the love of god can you fix Unrest. As soon as you attack a mob he jumps through the ceiling and pulls the entire floor, then eventually the entire zone. This place, you cannot even XP here because the massive trains every 5 minutes. People blaming each other for trains, people rage logging, people extremely irrate over these horrendous pathing issues. Please fix then as soon as possible before this zone implodes
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#2
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yeah not sure what the deal is. I did unrest a bit a couple of years ago and don't remember mobs warping through ceiling every minute. Can anyone confirm this is a new issue? It's unplayably bad there.
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#3
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Unfortunately it isn't isolated to Unrest. I've had the same issue occur in Cazic-Thule for sure, and I think Runnyeye and maybe one more zone (Befallen?). Basically anywhere there is another floor directly above where one is fighting. In my case, it's always if I nuked (or my pet gets nuked) that it will push the mob/pet through the ceiling onto the floor above, usually aggroing all the mobs up there and on the way back down to me.
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#4
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Welcome to emulator pals
__________________
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#5
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yup can confirm unrest is fucked and this must be a more recent issue because last time i exp'd there this did not happen. I have stopped hunting there with my alt for this exact reason. You basically have to set up camp outside and pull to there to avoid this issue.
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#6
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unrest was always garbage
garbage on live garbage on emus | ||
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#7
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that small drop in the porch room triggers it all. Glorious trains!
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#8
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Z-axis is generally abysmal all over the place. Not sure when this issue popped up, and it has never been perfect, but it definitely is much worse now than, say, day 1 of Velious.
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#9
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Is this still an issue or has it been resolved?
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#10
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Quote:
__________________
Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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