Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 06-19-2012, 04:58 AM
Handull Handull is offline
Planar Protector


Join Date: May 2011
Posts: 1,255
Default Falling Damage Change with New Patch?

did this last patch change falling damage calculations at all? i have jumped from island 4 to island 2 in sky at least 20 times on my monk, and always survived, taking maybe a few hundred damage. the island 4 to 2 jump would inflict maybe 100 damage (i could check my logs for hard numbers). i just tonight jumped 4 to 3 and took 316 dmg. Might be a bit high, but I didn't think anything of it. Then i jumped from 4 to 2 and i took 20000 non-melee damage followed by 32000 pain and suffering damage. My monk is level 54 with max Safe Fall skill. Was I just insanely lucky the last 20+ times i've jumped, or was something patched without being mentioned in the patch notes? Thanks.

edit: ambrotos indicated that it happens from time to time. next time i'm up in sky i'll get a cleric on 2 and play around with what works and what doesn't i guess. might also play around with changing my weight
Last edited by Handull; 06-19-2012 at 02:52 PM..
Reply With Quote
  #2  
Old 06-20-2012, 09:01 PM
MiRo2 MiRo2 is offline
Fire Giant

MiRo2's Avatar

Join Date: May 2010
Posts: 732
Default

Fall damage is affected by your current FPS rate. If you turn it down in the options, are tabbed out of EQ while falling, or are doing something else on your computer that was video intensive in the background you will take more fall damage.
Reply With Quote
  #3  
Old 06-20-2012, 10:54 PM
Handull Handull is offline
Planar Protector


Join Date: May 2011
Posts: 1,255
Default

Good to know. my computer has been overheating a bit lately, running a 2nd monitor also isn't helping. thanks for the tip
Reply With Quote
  #4  
Old 06-21-2012, 11:06 AM
Namegen_Isterrible Namegen_Isterrible is offline
Kobold


Join Date: May 2012
Posts: 108
Default

I'm just curious as to how frames per second could possibly have an effect on falling damage.
Reply With Quote
  #5  
Old 06-21-2012, 12:19 PM
Handull Handull is offline
Planar Protector


Join Date: May 2011
Posts: 1,255
Default

if the damage calculation isn't done server side, but done on your machine, and if falling speed determines damage taken, then your frame rate could effect this. a lag spike might trick the system into thinking you fell some distance much faster than you did, and then it would hurt you for more damage. thats just my guess
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:31 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.