#11
|
|||
|
I've always wondered if push is determined by successful melee swings, or if misses also count. It's really hard to tell since my rogue is a melee attack meat grinder when I have vyemm's fang in the main hand, but I seem to push a lot harder when I activate deadeye discipline. Anyone know the answer to this one?
| ||
|
#12
|
|||
|
I read the thread as Moss...
Awsome | ||
|
#13
|
|||
|
Everytime you hit a mob/player, it moves it a little away from you. Thats the only thing thay can interrupt besides bash, stuns, mezzes. The more the pc or mob moves, the harder the channeling check.
Misses dont push. When a mob misses you, you dont need to channel. Neither does a mob. | ||
|
#14
|
||||
|
Quote:
| |||
|
#15
|
|||
|
Thank you for this thread. Way too many players uneducated about this.
| ||
|
#16
|
|||
|
Also use epic fists/efreeti standard on my monk and push bitches across the moon.
__________________
You only lose when you stop having fun. Work on it.
| ||
|
#17
|
|||
|
It is just sheer speed and volume of hits that helps push. Str, attack buffs and relative level will help only insofar as all of these things help more swings to hit. How hard you hit does not matter.
Soloing a spectral curate on my monk: -IFS (38/40) with worn and epic click haste the curate will complete heal 2-3x before running out and I can kill him. -epic/SoS he will still reliably channel through compete heal at least once, but usually will still heal 2-3x -epic/epic (double 9/16 with worn and epic click haste I will interrupt him 90% of the time. If it's a green curate or I have a good strength buff to buffer my attack, I'll interrupt him pretty much every time. It all boils down to how many hits there are over a period of time (hits mind you ... Not just swings.
__________________
| ||
|
#18
|
|||
|
One mob that's kinda tough in a small group is gkrean prophet, since he will ch,gate, and enrage. Once he's pretty low hp i think your best bet is to get tank or who ever has aggro to turn him to the side so others can still push
| ||
|
|
|