|
#1
|
|||
|
Maximized 6-person group composition featuring a ranger or a wizard
How would you do it with each? With some kind of synergy, too. This isn't "what's the best 5-man group and then a wizard/ranger."
Bonus: Best party build without a healer? Best party build without a tank (war, sk, pal, mnk, rng)? | ||
Last edited by sox7d; 02-04-2014 at 12:43 PM..
|
|
#2
|
|||
|
I would go wiz, bard, wiz, enc, cleric, war for the first.
__________________
Juevento - 60 Rogue <BDA>
Juevento - Druid <Free Agent> | ||
|
#3
|
|||
|
Cleric, Warrior, Enchanter, Rogue, Rogue, Ranger
Cleric, Warrior, Enchanter, Rogue, Bard, Wizard The Ranger isn't really a problem, since they will do decent dps with the same support as the rogue (haste). The Wizard however needs both a bard and an Enchanter to sustain even OK dps. | ||
|
#4
|
||||
|
Quote:
| |||
|
#5
|
|||
|
The two for one: cleric, shaman, enchanter, enchanter, wizard, ranger. A bit hard up for pulling if you are indoors, but at least you have 2+ heals, 3 slows, 2 CC, 6 rooters, 4+ stuns. Lol.
I guess putting a bard or monk in for one of the enchanters would be more realistic cause you would have legit pulls then, just not as much enchantering! Seems silly to put a "real" tank in a full group with a ranger. No, the ranger isn't as tough. But if you've got cleric and shaman buffs, and CH + torpor, he isn't going to go down, and he can keep aggro just fine. Guess it might be different in Velious. I never did big things on live during that period so I don't know how difficult keeping a ranger up is. | ||
Last edited by Tecmos Deception; 02-03-2014 at 03:16 PM..
|
|
#6
|
||||
|
Quote:
Get those warriors / knights out of there | |||
|
#7
|
||||
|
Quote:
Ranger gets put on ensnare/root CC while dps and can patch heal between fights if needed. Monk&ranger do pulls and DPS. Rest is obvious. Wizard: SK or Pal, Bard, Enchanter, Rogue, Cleric. One of the rogues pulls, Wizards job is to help fast-burn mobs when an overpull happens because it's more difficult without a monk puller. Lots of mana regen between the bard&enchanter to mitigate the fact that wizards are not group friendly No tank: Druid, Enchanter, 4x Rogue. Fear kite for the 3 seconds the mob survives. No healer: Monk x3, rogue x2, enchanter. Let the monks rotate taking damage so they can keep mended up. Rogues just obliterate mobs to reduce damage taken. Enchanter haste + pet helps. Runes too to mitigate damage.
__________________
Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
Last edited by baalzy; 02-03-2014 at 03:20 PM..
|
|
#8
|
||||
|
Quote:
Same goes for wizard: wiz + 5 x enchanter. But in that szenario the wizard can actually nuke from time to time (not that it matters). | |||
|
#9
|
|||
|
Modern MMOs suck because threads like this can't even exist.
Wow guy trying to build a perfect group: "Well I guess I'd probably take a tank, and a healer, and a few DPS. If I were feeling fancy I might ask the tank to have a DPS offspec incase we do any boss fights with random aggro mechanics!" When was the last MMO that had serious interplay between classes, instead of between roles? City of Heroes? I guess classes and roles were kind of the same thing in CoH, but at least you had debuff, buff, and CC as roles instead of just tank, dps, and heal. Rift seems like it should but the fact that basically everyone has 6+ different specs to switch to every time you drop combat for 1.5 seconds makes it feel kinda shallow anyway. | ||
Last edited by Tecmos Deception; 02-03-2014 at 03:25 PM..
|
|
#10
|
|||
|
Rangers can be the tank in most groups as long as they are geared well, mine can tank any camp in Sebilis as long as the mobs are slowed. So replacing a tank slot with a ranger allows more utility. Good game flame lick.
| ||
|
|
|