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Old 07-24-2013, 08:47 AM
Taiku Taiku is offline
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Smile Necro Starting Stats

Wondering what the preferred starting stats are for an Iksar Necromancer, I really don't know how much of a difference it makes, I'm not a twinked out character and I'm not planning on being able to do end game stuff with this character, the goal is to get around lvl 40 or so on him, and see where that takes me.

As of right now I dumped 25 points into strength and 5 into int, still wearing my starting robe and dagger at level 6, I'm not sure if this was a mistake or not, considering how impressed I would be with an item with 25 int on it, just seems like a lot of int to lose.. How much mana am I missing out by not spending the points in int? or how much hp and I missing out by not spending those points into stam?

My reasoning behind the strength was that since I have such good mana regen as a necromancer, the thing that will stop my leveling will be encumbrance, running too slow from the mob or having to trudge back to a bank or a vendor to exchange copper/silver/gold for plat.

I know it probably doesn't matter all that much, but just thought I would ask in case I'm making some horrible error in character creation or something! My necro is really planned to be a farming type character, but I don't want to gimp myself right off the bat [You must be logged in to view images. Log in or Register.]
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  #2  
Old 07-24-2013, 08:55 AM
jtt25c jtt25c is offline
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strength does nothing for necros. Int is good, followed by stamina.
  #3  
Old 07-24-2013, 08:55 AM
fastboy21 fastboy21 is offline
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strength not going to help you. would do int and stamina. mana and hp.

encumbrance isn't a real issue.
  #4  
Old 07-24-2013, 09:03 AM
Flamewraith Flamewraith is offline
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The two prime stats for necros are int obviously for mana and stamina with which your lich line will return as mana. Strength was not a very good idea, I suggest a reroll before getting too invested, but it wouldn't be the end of the world if you carried on like this.
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  #5  
Old 07-24-2013, 09:16 AM
Taiku Taiku is offline
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Alright, rerolling then! How should I spend my points? just 25 int 5 stam?
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Khet - Level 59 Iksar Necromancer
Taiku - Level 34 Iksar Monk

Amualia - Level 59 Dark-Elf Cleric
Maruki - Level 23 Iksar BONEKNIGHT
Lorelai - Level 54 High-Elf Enchanter
  #6  
Old 07-24-2013, 09:18 AM
Swish Swish is offline
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As a solo farmer you'll probably make use of some extra STR points but everyone is right here. You need 150-160 INT to get by, 180-200 to shine (dotting up more mobs at once etc)... and the stamina helps your lich go for longer.

Definitely the correct race however, the regen on an iksar is pimpin' at higher levels compared to the other races and you look awesome in a robe [You must be logged in to view images. Log in or Register.]
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Old 07-24-2013, 09:19 AM
Swish Swish is offline
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Quote:
Originally Posted by Taiku [You must be logged in to view images. Log in or Register.]
Alright, rerolling then! How should I spend my points? just 25 int 5 stam?
Yep, or near enough... I think I went 20 int / 10 stamina or something [You must be logged in to view images. Log in or Register.]
  #8  
Old 07-24-2013, 09:26 AM
Taiku Taiku is offline
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Yeah of course! Iksar all the way, If I can ever pick iksar for the class I'm making, I pick Iksar, they're so cool even if you don't think about the racial bonuses! :3
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Khet - Level 59 Iksar Necromancer
Taiku - Level 34 Iksar Monk

Amualia - Level 59 Dark-Elf Cleric
Maruki - Level 23 Iksar BONEKNIGHT
Lorelai - Level 54 High-Elf Enchanter
  #9  
Old 07-24-2013, 09:30 AM
Freakish Freakish is offline
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Split them between INT and STA.
INT for more mana, STA for more hp.

At 60, you get 10 mana for each INT before 200, 5 over 200.
2.2 hp per STA at 60.
  #10  
Old 07-24-2013, 10:07 AM
falkun falkun is offline
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STA gives a horrible return, 2.5HP/1STA at 60, even less at L40. I don't think you were as bad off as you think with 25STR/5INT. Starting at L8 you get the lich line anyways, therefore making mana regen more important than total mana. Less encumbrance issues are nothing to turn your nose up at, especially when you have to carry pet weapons because you can't summon them (mage).
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