#11
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#12
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A fire beetle is walkin' around worth 1,000 exp and he is level 20. The group engaging him is: Snorkledink the level 20 iksar shadowknight with a 68% experience penalty; and Tumbles the level 20 halfling warrior with a (rounded) 15% experience bonus. Assuming they win, how does the exp get allocated? | |||
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#13
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That's a boring question.
I'm level 60 grouped with 5.. say lv 55 players. Everyone gets exp per kill, however the mobs we are fighting are light blue to me and dark blue to them. Does the total exp to the group get reduced by my light blue penalty or does the light blue penalty only affect my cut? | ||
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#14
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The way I understand it is that everyone has the exp allocated to them, and then your portion is cut in half due to the LB penalty, and the other half of your exp is lost. | |||
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#15
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I've been operating under the assumption that the "penalty" applied to the person who the mob cons light blue or green to is also applied to the rest of the group.
Easy to test. Group a level 40 with a level 60 and kill a bunch of crap at the KC entrance, and then compare it to higher level stuff in the zone. If the level 40 gets good exp both times, then I'm wrong. | ||
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#16
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#17
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Blue : Bookmedder, Unkiller, Being, Useful, Stembolt, Computer
Green : Pending | |||
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#18
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Now the fire beetle is worth 667 experience. Once the beetle is killed, then both players recieve an even 1/2 of the experience, or 333.5 experience. Note: the Class adjusts for SK and WAR are -40% and +5% respectively. Racial penalties and bonuses are not calculated into initial xp distribution. Quote:
Using the fire beetle as an example again. The beetle /considers Dark Blue to the 5 level 55's and is worth 1,000 xp normally. However, because the level 60 /considers at Light Blue, the beetle is now worth 500 xp. After this, hybrid/group penalties/bonuses are calculated and then the xp is evenly distrusted. After the xp is evenly distributed, race penalties/bonuses are calculated for individual players. So to make it a bit more streamlined. Calculations: 1. Total mob xp is determined by the highest level player /considering Green (25%), Light Blue (50%), Dark Blue (100%) 2. Xp is then re-calculated in relation to the groups total bonuses/penalties for Class/#grouped 3. Xp is then evenly divided and distributed to all group members 4. Xp by individual group members is then re-calculated in relation to Race bonus/penalty Quote:
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Also, if the highest level player in a group does not receive xp for the mob, then no one in the group receives xp, period.
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Last edited by Adolphus; 07-24-2014 at 06:45 PM..
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#19
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Yeah, to test what I'm asking, the higher level person would ideally getting experience.
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#20
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Last edited by Ciroco; 07-24-2014 at 06:34 PM..
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