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Character Texture Update
Over the past few years (literally) Xevin and myself have been working on rebuilding the character textures at a higher resolution. The goal is to keep them looking as classic as possible while making them look better at the same time.
The project was originally started by Xevin but he hasn't worked on it in a while and I work on it here and there every few months. He did the human armor while I worked on the human male faces. I've since switched to working on the armor so that more people could get use out of them. Since this post Joyelle has started helping as well! Here's what's been completed so far. Human male armor Human male faces Human female armor (not included, I don't have access to them) 1 Halfling male face (beard guy) Dark elf male cloth Dark elf male plate Froglocks (with armor) Wood Elf leather NEW SMR and all robes finished DOWNLOAD!! (Includes updated character textures, Froglok textures and transparency fixes) Download and copy over to your EQ folder. Pics [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] FAQ: Q: When's my favorite race going to be finished? A: Probably never. This is a huge undertaking and I only work on it here and there every few months. With that said instead of finishing up all the armor for each race I'm going to go by popularity. I wanted to make sure I was doing textures that people would get the most use out of so I checked out Project 1999 Population Database. I took the info there and broke all the race armor types into 7 groups based off of population to give me a better idea of what characters people were playing. All the robes aren't finished yet so I'll start with those then I'm going to start at the highest group and go down. The one in italics have already been done. Not sure how I'm going to handle the male/female versions. I'll start with the males but I'm not sure if I'll do the females at the same time or come back to them later. GROUP 6 Dark Elf Robes GROUP 5 High Elf Robes Wood Elf Leather Half Elf Plate Gnome Robes GROUP 4 Iksar Monk/Leather Halfling Leather Barbarian Chain Erudite Robes Human Monk/Leather GROUP 3 Human Robes Human Plate Iksar Chain Iksar Robes Wood Elf Chain Wood Elf Plate Dwarf Plate Ogre Plate GROUP 2 Troll Plate Troll Chain Ogre Chain High Elf Plate Halfling Plate Dark Elf Plate GROUP 1 Erudite Plate Gnome Chain Gnome Plate Dwarf Chain Human Chain Dark Elf Chain Half Elf Leather Half Elf Chain Barbarian Plate GROUP 0 Erudite Cloth Erudite Leather Erudite Chain Gnome Cloth Gnome Leather Human Cloth Dark Elf Cloth Dark Elf Leather Half Elf Cloth Barbarian Cloth Barbarian Leather Halfling Cloth High Elf Cloth High Elf Leather High Elf Chain Ogre Cloth Ogre Leather Troll Cloth Troll Leather Iksar Cloth Wood Elf Cloth Dwarf Cloth Dwarf Leather Q: Can I help? A: Absolutely! This will never get done if only I work on it. If anyone wants to help I can compile and distribute the files. I can also touch up the files if needed. I did this with Xevin's armor files. Send me a PM. Q: What's the process? A:Extract the character textures S3D file using S3DSpy (global_chr.s3d and global4_chr.s3d) Open file in Photoshop Incease size by 400% Clean up what you can by bluring and smudging Rebuild the pieces you need (This is the long hard part) Save File As... Bitmap + PSD Repackage global_chr.s3d using the bitmaps and S3DSpy Check in game Rinse, Repeat Every texture has a standard naming scheme: Example = "humch0001.bmp" "hu" = Race "m" = Sex "ch" = Armor Location "00" = Armor Type "01" = Part Races: ba - Barbarian da - Dark Elf dw - Dwarf el - Wood Wlf er - Erudite gn - Gnome ha - Half Elf hi - High Elf ho - Halfling hu - Human ik - Iksar og - Ogre tr - Troll Sexes: f - Female m - Male Armor Locations: ch - Chest fa - Forearm ft - Foot he - Head hn - Hand lg - Leg ua - Upper Arm Armor Types: 00 - Cloth 01 - Leather 02 - Chain 03 - Plate 04 - Special (Monk/Erudite) Q: Why did you make Froglocks? They aren't player characters! A: Cause they're awesome. Q: Will this work on other servers? A: It should but I haven't tried it. You might have to extract the updated textures and re-add them to that server's texture files. Q: Why didn't you post this in the tech forum where it belongs? A: We've put a lot into this and I'd like to get it seen and used by as many people as possible.
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Apog - 58 Halfling Druid <Azure Guard>
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Last edited by Nysus; 03-01-2014 at 10:31 PM..
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#2
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been using these for a while now, shit is dope
must get moar iksar graphics!
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hello i'm cucumbers
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#4
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hah i love the DE male's belt is a grateful dead stele
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#5
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Great stuff! bump for the lads!
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#6
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Up for great justice, and its oh so nice- It looks great! keep up the support for more and more, would love a complete retexture and also an upgrade to for the velious armor ! ohh
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OG Moustache, respect... Xadion Von'Darkborn - Shadow Knight Cory Von'Darkborn - Ranger Brezner Von'Darkborn - Bard Watermelons Siliconmelons - Corpse/Shaman | ||
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#7
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awesome idea and project
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#8
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Cool work, can test it out later
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#9
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Can't wait for the troll make chain and plate to be done!
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#10
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looks good! Thank you!
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