#21
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#22
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I always expected a change to the speed at which mobs run, because I knew they were a lot slower here than on live.
With that said: the patch is still a bit of a bummer. Oh well, will adapt. | ||
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#23
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They know mobs are running too fast. They will fix it. WHEN they run is a different issue, and they have already fixed it.
__________________
The Ancient Ranger
Awake again. | ||
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#24
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I bet the prices of Silken Whips of Ensnaring Roots have shot through the roof.
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#26
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My group in SolB last night did just fine. Yeah, at first, the mobs are running full speed+ even when snared but around 8% or so they stop or slow down as they should.
Get yourself a snarer and go keel some stuff ! =D | ||
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#27
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Quote:
__________________
That which does not kill me, should run.
Sylexis Vhaerun - 60 Dark Elf Warrior Silvereyes Niteprowler - 55 Half Elf Druid <Divinity> | |||
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#28
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I could live with this if they would fix snare. The reason it was that way on the first place was probably because snare doesn't work properly on this server and never has.
Does anyone ever remember a mob running with snare on it? Snare always stopped a mob in its tracks before it moved. Even with the highest level druid snare mobs still move. FIX THIS! Asher | ||
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#29
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I remember mobs walking away at sub-walk speed when snared, then stopping completely around 8-10%.
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