#19
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Most of these suggestions are kinda bad like that one class that was exactly the same as a rogue only you replaced Backstab with Flurry. That's why the berserker was such a superfluous class, it's exactly the same as a rogue. If they did less DPS berserkers would be pissed, if they did more then rogues would be pissed. EQ didn't need any more DPS classes. The beastlord made a little more sense, since they basically threw together all the "underplayed roles" into one class (healing, debuffs, buffs, melee dps, pet). The problem is they did all these things really poorly and to this day are the weakest class in the game. I agree completely that they needed another monk hybrid type class. Leather was the most underused armor type in the game, and the world was becoming flooded with monk style weapons that only one class could use, making monk gear the absolute cheapest in a price vs. performance ratio. So instead of giving our monk hybrid absolutely everything under the sun, let's focus on just one extra role. The one type of class that the game was severely missing around this point was healers. "Back in the day" the world was flooded with tanks, melee dps, and casters, and wasn't nearly as saturated with priests as P99 is. So we end up with a monk/cleric hybrid, which is great since people who hate the idea of sit/stand/heal/sit/repeat will be attracted to the melee aspect of the class. Of course, this concept becomes strikingly similar to a class from a certain EQ successor, hmm...
Disciple Races: Human, Iksar Deities: Quellious, Cazic Thule Armor: Leather Weapons: Monk weapons (1hb/h2h) No mana, DPS inbetween a Ranger and a Monk Abilities: The disciple would gain abilities much like the monk. I'm not going to go through the effort of naming and describing each individual one since there's no point. But say they start with Kick, and then "Lotus Punch" instead of Round Kick which would be a small self-heal and cleanse. Each new ability would have different effects such as a strong group cleanse, group heal, hot, defensive/offensive buffs, etc. They'd have no access to "emergency" heals but adding one to your group would give you both additional dps and some passive healing. | ||
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