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  #51  
Old 11-11-2012, 06:37 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
What information should we provide to help figure out what the issue is? I had to reinstall the high-res graphics to stop crashing which eliminated the texture patch for me.
As this is completely client-side, I'd say as much information as possible to compare with others not having issues.

-operating system
-video card (geforce or radeon?)
-fresh install of titanium from disc/iso?
-any additional changes beyond connecting to the server

I'm of little help because I've never used the texture upgrade.
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  #52  
Old 11-11-2012, 06:44 PM
Frieza_Prexus Frieza_Prexus is offline
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Alienware M17
Windows 7 Home Premium 64 bit edition.
Intel Core i7-2720QM CPU @ 2.20 ghz (8 CPUs)
Direct X 11
Radeon HD 6970M
All updates and drivers current

Installed titanium from an ISO (Yarrr)
Use velious UI
Client crashes when trying to reach char select
Only mod is the high-res textures downloaded from the link in tech forum and pasted into EQ folder as per the instructions.
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  #53  
Old 11-11-2012, 08:38 PM
Unfun Unfun is offline
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Perhaps I sounded the alarm too soon, figured it was just incompatible but sounds hardware related. Here are my specs:

Windows 7 Professional
Intel Core 2 Duo E6750
Nvidia geforce 9800 GTX +


Installed from iso
Using Solaria UI
Client crashing upon loading character select screen or directly after clicking enter world.
Only mod is the high-res textures downloaded from the link in tech forum and pasted into EQ folder as per the instructions.
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  #54  
Old 11-14-2012, 01:47 PM
nilbog nilbog is offline
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Note: This is to explain how these are fixed. Do NOT change anything unless you know what you're doing!

From another thread:

Quote:
Originally Posted by Minluan [You must be logged in to view images. Log in or Register.]
Thanks for the fix, working well on my laptop! Although you may have missed one eye fix:

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(Yes, I will do anything to avoid the level 59 grind, including running around the must unpopular zones in Norrath)
Okay here's a good opportunity to explain how to fix these. This is completely client-side now, so I hope someone picks up the project.

When I released the patcher here, I also posted on eqemulator with more detailed instructions. http://www.eqemulator.org/forums/showthread.php?t=35929

Step #1 was to isolate which zones contained an evil eye texture. I used this query.

Quote:
select
npt.id as 'npcid',
npt.name,
npt.race,
npt.gender,
npt.texture,
sp2.zone as 'zone name'
from npc_types npt
left join spawnentry spt on (spt.npcid = npt.id)
left join spawn2 sp2 on (sp2.spawngroupid = spt.spawngroupid)
where npt.race = '21'
and npt.gender = '2'
order by sp2.zone,npt.name
This shows that there are evil eye textures in airplane, beholder, eastkarana, fearplane, gukbottom, and runnyeye. These same details could be obtained by having a very good memory I suppose :P

I opened up patch_s3d_textures.bat in notepad++.

On line 209 I added

Quote:
rem fix evil eye textures in various zones nilbog
set rt_beholder_chr=behhe0002.bmp
On line 447 I added:
Quote:
echo.
call :PatchS3D "beholder_chr.s3d" "-rt %rt_beholder_chr%"
if %ErrorLevel%==1 exit /b
I then verified in game if this worked.
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Success.

The block of fixes for evil eyes ended up looking like this:

209-215:
Quote:
rem fix evil eye textures in various zones nilbog
set rt_beholder_chr=behhe0002.bmp
set rt_airplane_chr=%rt_airplane_chr%,behhe0002.bmp
set rt_fearplane_chr=behhe0002.bmp
set rt_eastkarana_chr=%rt_eastkarana_chr%,behhe0002.bmp
set rt_gukbottom_chr=behhe0002.bmp
set rt_runnyeye_chr=behhe0002.bmp
453-463:
Quote:
echo.
call :PatchS3D "beholder_chr.s3d" "-rt %rt_beholder_chr%"
if %ErrorLevel%==1 exit /b

echo.
call :PatchS3D "fearplane_chr.s3d" "-rt %rt_fearplane_chr%"
if %ErrorLevel%==1 exit /b

echo.
call :PatchS3D "gukbottom_chr.s3d" "-rt %rt_gukbottom_chr%"
if %ErrorLevel%==1 exit /b
airplane and eastkarana had been called previously for other fixes, so it was unnecessary to call it again.


Anyone noticing issues like this, report the problem, and nearly anyone can fix it. Thanks!
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  #55  
Old 12-23-2012, 08:16 PM
Enygma Enygma is offline
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anyone else seeing through the gnome plate / chain helm? big ass holes in their heads now.

primarily the circlet of fire off ixiblat causing the issues for me.
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  #56  
Old 06-06-2014, 12:47 PM
nilbog nilbog is offline
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sleepers globe repaired.

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/bump etc.
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  #57  
Old 12-22-2014, 03:18 PM
maximum maximum is offline
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Bump.
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Amax MNK / Amalgamax ROG / maximum
Begging (227)


EQ Map Archive (1,000+ images)
P99 WikiEQ Patch Chronology
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  #58  
Old 03-17-2016, 04:02 PM
nilbog nilbog is offline
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After watching utenan's video 'Everquest Mysteries', I saw the frozen goblin king in permafrost had black crown issues:

Fixed.

Add

Quote:
rem nilbog fix goblin crown in ice cube permafrost_chr
set rt_permafrost_obj=cubegobcrown.bmp
and under call :PatchS3D:

Quote:
echo.
call :PatchS3D "permafrost_obj.s3d" "-rt %rt_permafrost_obj%"
if %ErrorLevel%==1 exit /b
[You must be logged in to view images. Log in or Register.]

This is completely client side. Anyone that wants to add to, or take over the splotch/transparency project, feel free.
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  #59  
Old 03-17-2016, 10:27 PM
Jimjam Jimjam is offline
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OP needs edit to change link to .com instead of org
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  #60  
Old 04-10-2016, 02:51 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
OP needs edit to change link to .com instead of org
Updated.


Today I fixed the black spots on the male Barbarian horns.

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For this fix, add
Quote:
rem barbarian horns
set rt_global4_chr=%rt_global4_chr%,bamhe0005.bmp
beneath an existing call for rt_global4_chr
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