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  #101  
Old 12-19-2017, 01:37 AM
Ikon Ikon is offline
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Quote:
Originally Posted by Maner [You must be logged in to view images. Log in or Register.]
You realize guides weren't even paid employees for the most part right? They were volunteers. How many guides were there again? Do you even know? What makes someone an official guide? Where was this posted from, was it from a guide message board? You actually think that one quote proves anything?
Tweety made it into the 10th Anniversary EQ Book even -
Quote:
Or when soon to be ex-Guide Tweety (and soon after to be DAoC community manager) posted her infamous “Nutless Assmuncher” post.
Can't really Argue with it [You must be logged in to view images. Log in or Register.]
  #102  
Old 12-19-2017, 01:38 AM
Maner Maner is offline
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How many players were there at the time? How many servers? Do you have posts confirming the same policy was being enforced unilaterally across all of them? Because so far you haven't proven that. All you need is a post from the person in charge of the guide program stating when the PnP was going to go into affect. Go find that post and then come back, otherwise you are just using people's personal experience as evidence which is ANECODTAL.

Quote:
Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
Tweety made it into the 10th Anniversary EQ Book even -

Can't really Argue with it [You must be logged in to view images. Log in or Register.]
And one example disproves me comment now? Nice job ignoring all the other questions though troll

You are not entitled to anything on this server. Either put in as much time as the other people or stop bitching when you don't have the same gear. That is classic
Last edited by Maner; 12-19-2017 at 01:41 AM..
  #103  
Old 12-19-2017, 01:50 AM
Pokesan Pokesan is offline
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Ikon, you'll farm 3 jeldorins before convincing Maner of anything. he's not interested in facts.
  #104  
Old 12-19-2017, 02:00 AM
Ikon Ikon is offline
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Quote:
Originally Posted by Pokesan [You must be logged in to view images. Log in or Register.]
Ikon, you'll farm 3 jeldorins before convincing Maner of anything. he's not interested in facts.
I know but it is fun watching him squirm.
  #105  
Old 12-19-2017, 02:10 AM
Ikon Ikon is offline
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Quote:
Originally Posted by Maner [You must be logged in to view images. Log in or Register.]
Do you have posts confirming the same policy was being enforced unilaterally across all of them? Because so far you haven't proven that. All you need is a post from the person in charge of the guide program stating when the PnP was going to go into affect. Go find that post and then come back.
If I provide this will you concede? I doubt it.
Last edited by Ikon; 12-19-2017 at 02:32 AM..
  #106  
Old 12-19-2017, 02:40 AM
kaev kaev is offline
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Quote:
Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
It has the mechanics of EQ classic, the player base of EvE Online and the rules of Sirken.
Damn, best distillation of p99 I've ever read. It only covers about half the players of course, but since it's the shitty half who do most of the raiding and all of the forum posting it's pretty on target.
  #107  
Old 12-19-2017, 03:31 AM
Ikon Ikon is offline
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As requested by the lovely Maner,

Quote:
Producer Letter: Lets Play Nice (2000), G, Wrinn, Verant Interactive

Play Nice Policies: A revision to the GM/Guide FAQ and the Rules of Conduct.

Back in October, Jeff Butler, EverQuest’s Customer Service Manager, outlined some new Customer Service Guidelines in the Producers Letter. Shortly after these policies were publicized, we announced that their implementation would be postponed pending some revisions necessary to insure enforceability and consistency across the servers and different levels of our Customer Service organization. Last week, our policy team completed their public revision of those policies, and we are ready to implement them at this time. Before we get in to the wording of the "Play Nice Policies", I’d like to take a moment to discuss their spirit, and why we feel that they are necessary.

EverQuest continues to astound everyone involved with it almost daily. Nearly one year since we opened our doors, EverQuest boasts a community of current players numbering nearly 200,000, most of whom still play on a daily basis. In all actuality, EverQuest has gone beyond what could be described with a term such as "community". We are all, in fact, part of the EverQuest Society.

Like any society, each person has the ability to place his or her mark upon it. The vast majority of people in our society do their best to insure that their mark is positive, by abiding to the laws that we, much like the government, bring forward. Some of you choose to become pinnacles of honor, dignity, and respect in your individual communities by forming guilds, promoting honorable actions by your members, and by supporting EverQuest on your web-sites.

Also like any society, we have our underbelly, a relatively small number of people who live to prey upon the honorable. It is frequently the goal of these people to see to their desires, no matter the effect of their actions upon others around them. They are the ones who claim ownership of servers, zones, or spawns, and cause or threaten harm to anyone who does not share their disregard and contempt. They are the ones who live, not to enjoy the game with everyone else, but to enjoy at everyone else’s expense.

For the first few months after EverQuest’s release, we felt that a policy of non-interference in many of these matters was warranted. However, we continued to lose good players. This was not due to any deficiency or dissatisfaction in the game, but due to dissatisfaction with the treatment that they received from their fellow players, and the perceived inability of our Customer Service department to intervene. Late last year, we made a commitment to our players to begin playing an active role in many of these situations.


The intent of these policies is to provide the players with general guidelines for what is or is not acceptable behavior in EverQuest, and give them with the opportunity to work out differences prior to involving the EverQuest Customer Service Staff. Naturally, in a game as multifaceted as EverQuest, we are not able to cover every possible issue that could arise as part of these policies. In these cases, it is the spirit of a rule that will prevail over any discrepancies in the letter.

The policies below are now in effect and will be reflected in the GM - Guide/Conduct FAQ in the near future.

Kill Stealing
Kill Stealing will now be regarded as disruption and will result in disciplinary action when witnessed by any EverQuest Customer Service Representative (EQCSR). The EQCSR will review these situations on an individual basis and issue a decision which is considered binding upon all parties involved. Kill Stealing is defined as the killing of a mob for any reason that is already fighting or pursuing another player or group. The intent of this rule is discourage and make note of habitual Kill Stealers, not to punish those who honestly try to work together or those who make an honest mistake. Its enforcement by the EverQuest Customer Service Staff will reflect this philosophy.

Contested Spawns
There are cases where two or more groups wish to kill the same thing. In these cases, the groups are required to compromise. If an equitable compromise cannot be reached between the players prior to EverQuest Customer Service Staff involvement, the EQCSR will mandate a binding compromise. Refusing to abide by a compromise mandated by an EQCSR will be considered disruption. It is therefore strongly suggested that the groups make every attempt to reach a compromise that they can live with prior to involving an EQCSR, who may mandate a compromise that does not suit you to the extent that a player-devised compromise would.

Note: A "group" in this case is defined as a party of one or more characters that are united in a common belief or goal and are capable of completing that goal.

Foul Language
Excessive use of foul language in an inappropriate context, including swear words, real-world racial slurs, and other language that is not consistent with the fantasy environment and designed to hurt, will be considered a disruption. The existence of the filter (/filter) is not a license to be profane.

Harassment
Harassment is defined as specifically targeting another player or group of players to harm or inconvenience them. Harassment can take many forms, as it goes to the state-of-mind of the person or party on the receiving end of the action. However, in order to account for those who are excessively thin-skinned, the EQCSR involved will make a determination as to whether or not the average person would feel "harassed" and act accordingly.

Zone/Area Disruption
Zone/Area Disruption is defined as any activity designed to harm or inconvenience a number of groups rather than a specific player or group of players. This includes things such as:


Monopolizing most or all of the kills in an area.

Deliberately blocking a doorway or narrow area so other players cannot get past.

Refusing to cooperate with the other parties at a contested spawn site after having been instructed to do so by an EQCSR.
http://www.network54.com/Search/view/6204/953127207/EQ'ers+you+will+want+to+read+this+-+long?term=200T&page=51370

Made the part you requested really big with red writing and underlined and bolded it just in case. I could possibly get it converted into another language of your choice if English is troublesome. Tah.
Last edited by Ikon; 12-19-2017 at 03:42 AM..
  #108  
Old 12-19-2017, 08:19 AM
heartbrand heartbrand is offline
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What the fuck is a mana orb
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  #109  
Old 12-19-2017, 08:21 AM
heartbrand heartbrand is offline
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Also PNP is very classic, I used it to grief groups in lower guk by forcing them to share frenzied with me.
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  #110  
Old 12-20-2017, 12:26 PM
Ezrick Ezrick is offline
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Default It's absolutely classic.

For those of you who are newbs (which is most of you if you weren't around in Mar of 99) consider the EQ was launched without the concept of Lore items.

Lore was introduced just a few weeks after launch in an attempt to stop monopolization of, wait for it, the Polished Granite Tomahawk. It was actually the second attempt to do this, the first being increasing the weight to make it a severe stamina drain to dual wield.

You have to remember, there wasn't a single cleric capable or rezzing a player on any server so the concept of corpsing items didn't exist. Introducing the concept of Lore was intended to force players to get the item they were after and move on to something else.

So yes, at least the concept of trying to stop players or groups of players from monopolizing spawns was around right from the start.
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