#52
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Sometimes what's not in your best interest, is in your best interest. | ||||
Last edited by mmiles8; 07-14-2010 at 04:07 AM..
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#53
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To the dev team ... be carefull of the side effects when you start "balancing" out stuff in a way that is not classic:
1°) Some people will stop looking for historical data cause "what's the point? The dev team will implement it the way they want anyway". 2°) You will be harassed with balance requests "hey you nerfed this. Why don't you nerf that?" 3°) There will br growing concern from the player base thinking that some arbitrary decisions (because balancing is always subjective) may have been taken by people who have interest in those. Not a good move. Give a clear explanation each time you do something that wasn't classic, or the side effects I enumerated (and you don't want) will occur
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Retired
Daimadoshi, Arch Magician <Divinity> Kurth, Warlock <Divinity> Kaska, Phantasmist <Divinity> Fuam, Druid 57 <Divinity> Willo, Cleric 54 <Divinity> | ||
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#54
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#55
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Think People just in generally (incl myself) expect the P99 to be an exact copy of the EQ timeline on live, wich when you sit down and reflect on it just isn't fair to expect.
The P99 Team is by far as big as Verant/Sony. The EQEmu isn't a 100% copy of EQlive. It's propably not more than 80% correct. There is countless things that just can't be made work 100% like EQlive with EQEmu. And yet we expect things to be 100% correct. Wether It's correct to make certain patches to stabilize server economy even its not 100% consistent with EQlive timeline ... hard to say Personly, I think people have considerable more platinum on P99 than they had on live, so Yes, I think its fair to do it. There is too much plat flowing around allready. But then again. personly I'd also like something added to eg. Lower Guk named camps that would make it very undesirable to try solo camp these spawns, just like city guards.... but again that aint classic, as necroes always used to solo these things to make huge amount of plat on selling fbss, ssoy, smr and 2h mithril. | ||
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#56
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These guys put forth THEIR OWN TIME to create something. If a handful of you have nothing better to do than come along and contribute jack squat to the project, but expect to tear them down for what they're trying to do, leave. These people are human. All humans have a burnout meter. I'll be damned if some whiny thumbsucker gets the pleasure of pushing them closer to burnout because his misery needs some company. | |||
Last edited by mmiles8; 07-14-2010 at 09:04 AM..
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#57
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What the fuck is wrong with some of you? (and by some of you, I mean Charms atm) Seriously, can you not understand that they make some changes outside of the time line to benefit the server? Unless you are just really pissed off that you cant make extreme amounts of plat and exp at the same time anymore, and are just venting, I don't understand.The server will never be 100% classic, that is a fact, but they are trying to recreate it as best they can, like adding in shared exp penalties. But if something is fucking up the server, like a huge inflation of plat, or no one hunting in dungeons, then they are going to fix it, and for good reason too (especially if it was changed in the classic era)
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Kraddok - 49 Barbarian Shaman "almost max level"
Everquest Mysteries http://www.project1999.com/forums/sh...d.php?t=231587 | |||
Last edited by utenan; 07-14-2010 at 07:21 AM..
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#58
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Thanks for the Pet fixes Haynar! I can definitely notice a difference for the better.
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#59
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They can't say "Well, this was changed after Kunark but we're changing it now because Verant admitted it was a bug at that point and fixed it" regarding the guard spawn times, yet at the same time say "Well, the class-based XP penalties were changed in Velious because Verant admitted it was a bug at that point and fixed it, but.... yeah, we're just gonna leave it in because that's how it *was* back in classic, dudes. You all dealt with it in classic, so that's how it is here." Yes, I know "yes they can say that, STFU and GTFO if you don't like it", but I guess I'm looking for these changes to be made consistently, reasonably, and rationally. Instead of just "Hmmm that makes the game harder for the player and existed at some point in the Classic/Kunark/Velious era... ADD IT NOW!@# Hmmm that makes the game easier for the player... hold off on that one until it actually happens in the original timeline."
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Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#60
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However, even I'm a little surprised that this was changed pre-Kunark. May of 2000 should be after Kunark is released, after The Hole and a few months before epic quests go live. Besides following progression, it also makes sense since there is so much more content available for the population. What could be changed now is the guard stats. That would roughly fall in line with classic progression. (I have never killed a single guard yet on P99 myself so this doesn't effect me at all, unless you consider how many more people will be LFG in dungeons now). --------------------------------------------- On a side note, I'm also excited to hear about the pet fixes! | |||
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