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  #11  
Old 05-10-2011, 12:34 PM
malroth69 malroth69 is offline
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Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
Make a social macro that looks like this:

1: /doability 1
2: /doability 2
3: /doability 3

Where 1, 2, and 3 represent the top left, top right, and middle left buttons in your "ability selection" thingy on your UI (in the bottom right by default) - not your hotkeys that are by default in the bottom left. I used it to blend sense heading, taunt, and kick into the same button when I was soloing...
thanks
  #12  
Old 05-10-2011, 12:35 PM
Dr4z3r Dr4z3r is offline
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Quote:
Originally Posted by Ashimar [You must be logged in to view images. Log in or Register.]
Most of the time it never works
Yeah, but 50% of the time, it works ever time.

But seriously, what's the cost to you of using Disarm?

If you macro it to the same button as kick, then it's effectively zero.

Why would you ever not use it?
  #13  
Old 05-10-2011, 12:38 PM
Mady Mady is offline
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This post by Brabble on The Steel Warriors board was compiled in 2005, it probably still has some validity:

http://www.thesteelwarrior.org/forum...ad.php?t=13856

Quote:
Some things increase your aggro, some do not. Beg does not. Disarm, as far as I know, will get you on a mob's hate list but not much else. Cyclone blade works well, though you have to be careful when to use it (around mobs the chanter is trying to mez, for example). Doing a /rude to the mob doesn't help. The "spirit of rage" discipline actually does add to your hate, though it is rarely used because of it's END cost, long refresh, and general lack of power. Sit may not add to your aggro, but you can re-position some mobs with it. I believe the general thinking is that /shield does not add to your hate, though it's still a good idea to use it in group settings when a caster draws aggro (or, you can use it on knights as a kind of insult, heh).
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Last edited by Mady; 05-10-2011 at 12:44 PM..
  #14  
Old 05-10-2011, 12:41 PM
Dravingar Dravingar is offline
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Disarm Protector when he has the stupid AE poison weapon. Other than that it's just to see ARGGGHHH my weapon.
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  #15  
Old 05-10-2011, 01:31 PM
Dantes Dantes is offline
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I suppose you don't want to use disarm when mobs have expensive weapons, unless you aren't concerned one of your group members won't quietly pick it up without saying anything and try to sneak off with it.
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  #16  
Old 05-10-2011, 01:42 PM
Kika Maslyaka Kika Maslyaka is offline
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that only works with non magic weapons. magic weapons fall into mobs 'inventory' so to speak
Overall skill is only TRULY usefull in PvP.. or at least it was...
  #17  
Old 05-10-2011, 01:47 PM
Knuckle Knuckle is offline
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tag art
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  #18  
Old 05-11-2011, 06:21 AM
Harm Harm is offline
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Quote:
Beg does not.
Successful beg didn't add to hate, but a failed beg did. So warriors would strategically save their beg skill for key moments to not get unneeded skillups.

If you want more aggro, use every trick in the book that isn't costing you anything, disarm being one of them. Macroing it into a commonly used skill is a good way to raise anything, disarm and sense heading being prime examples.

Don't even put a point into beg and only use it when you really need some extra aggro. Hope for no skillups, because you want to fail, and don't beg needlessly when you're bored. Make a macro to turn off attack, beg, and turn attack back on.
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Last edited by Harm; 05-11-2011 at 06:22 AM.. Reason: Added quote on begging not adding aggro.
  #19  
Old 05-11-2011, 07:06 AM
Ennoia Ennoia is offline
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At higher level Disarm can be helpful...unless the mob is wielding a magic weapon, because I don't think those can be Disarmed.
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  #20  
Old 05-11-2011, 08:03 AM
beeshma_nameless beeshma_nameless is offline
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find a mage or a necro pet in EC tunnel and practise disarm on it - if I recall right you get skill ups from that. With recent dual wield patch which needs pets to have weapons, this should be easier if it works)
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