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View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content? | |||
Yes | 75 | 42.13% | |
No | 103 | 57.87% | |
Voters: 178. You may not vote on this poll |
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#31
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And there's nothing wrong with that. I'm not arguing against the scarcity at all. Whenever I do get around to completing my epic, it'll be worth that much more. That's why I've abstained from this poll.
I could see the end-game being changed either way. I've seen how variance affects the end-game, and I can see how tokens, rotations, and/or static spawns would also change the raid scene. The fun fact is our current overlords are taking new mechanics to the extreme, well beyond intended purposes. Server resets have been tried recently to allow smaller guilds to obtain targets. Instead of that happening, however, TMO outmobilizes the smaller guilds to the targets they can contest and then leisurely kills the targets smaller guilds cannot contest. Its well within their power to do, and they obviously are. But they even admit their loot is rotting, and they are still actively denying other guilds content, I don't know for what reason. The whole reason TMO usurped IB/TR was because IB was actively denying content to other guilds. TMO has become the very thing they wished to destroy. "When you stare into the abyss, the abyss stares back at you." Not that anything will change, and not that I care to be the instrument of that change personally. But realize you are what you so desperately wished to destroy. Embrace it, for you've damned yourselves to it.
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Last edited by falkun; 05-08-2012 at 10:03 AM..
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#32
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For the sake of argument, we will assume that I am entirely ignorant about everything.
Now, please Falkun, please do explain how a system with no variance will result in the "little guys" getting more raid kills. That is, after all, what this thread is supposed to be about (and was about, until you started the discussion about guild wars and whatnot).
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[59 Troubadour] Fischsemmel (Human)
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#33
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[59 Troubadour] Fischsemmel (Human)
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#34
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[59 Troubadour] Fischsemmel (Human)
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#35
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I never said static respawns would allow the little guys to get more raid kills.
However, if everyone knew when a raid mob would spawn, the only thing determining who gets loot would be FTE or who received EXP. It becomes a camp then, wait the timer out and you can pluck off the mob when it respawns. Variance actually caters to the larger guild(s) that can field a raid force at any hour, on demand, instead of only during the hour the mob is guaranteed to spawn. Mobilization is effectively moot. Raid size is effectively moot (as all would engage at the same moment, so the mob is guaranteed to die). Quote:
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#36
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The majority of the population isn't TMO. TMO is the only guild with the player base that actually wants to spend their entire day raiding or poopsocking, which makes the raid scene practically unplayable for any other guild. How is it fair that one guild gets to set the terms for content access in a game? | |||
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#37
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It's fair because they are the only ones willing to put up with what it takes. It doesn't get any fairer than that. You might mean 'I think it takes too much, and it should be changed so it's easier to do'. That's a different thing...and one that I personally don't think should be done on this server, even though I am very unlikely to be willing/able to do what it takes either.
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The Ancient Ranger
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#38
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You aren't arguing for the server, you are arguing for bda, every raid mob we left up went to bda recently- its hard for much smaller guilds like taken, acyrid, divinity, etc to compete against that if we start leaving more mobs up( which will prob happen soon anyways) they will just go to BDA so get off your high horse, you are just begging for scraps again. | |||
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#39
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I'm not saying the content should be easier. I'm saying the content should be accessable. This isn't a PvP game. If TMO really wanted the competition that they claim to want, they'd be on the Red server where competition is the game. As it stands they are killing mobs they don't need just so that other guilds can't have them.
And to a casual player who wants a trip down memory lane and a chance to see parts of the game they didn't have a chance at the first go around, yes, it is indeed unfair. | ||
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#40
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