#31
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#32
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no wipe
server is fine everyone asking for a wipe does not play or represent the current player base of red99 we have a blue serer and a red server no need for a 3rd server or a reset or wipe, with all the information we have its counter productive, not everyone can have a manastone, or guise sorry you lost your chance | ||
Last edited by silo32; 06-01-2016 at 07:18 PM..
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#33
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Server is alive and thriving. It's got its load of rejects leave it alone.
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#34
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wipe plz, remember some people get so addicted to elf quest they will play endless alts no matter how shit server is
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#35
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not even a wipe can save everquest from being everquest
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#36
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Recycle99 can't wait! Only 6 more years!
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#37
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Isnt one of the main Problems that Velious raid Mobs require 60-80 People*, but there is not enough population for 2 guilds with that amount of players? That always leads to a dominant guild monopolizing all gear Progress. And the Slogan recruit and contest just becomes the "stop resisting" of riot cops in face of the low Population numbers and unattractive way for lone newcomers. Guild leaders should negotiate a bi-partisan member limit of 30, then come together for the big targets. Maybe let a 2v2 decide the loot rights. ANd then pvp on all other occasions. That would allow for 3-4 guilds. So velious made this low Pop / no pipline of Newcomer Server basically blue, with the occasional ragefire Harass by Friends. | |||
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#38
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parallel Server with classic timeline would be the promised land
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#39
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Don't think that's a problem? It limits the kind of people you meet. Start a fresh character if you doubt me. On p 1999, you meet only one progressing player, which the game was intended for, for every ten or so twinked alts and bored 60s. The amount of time you spend in interesting groups is vastly small compared to how long you spend bored and looking for groups, soloing, or being carried by twinks and bored 60s. And that trend continues all the way to 45+, where the zerg is ready to swoop you up and carry you through raids. Conflict and interesting play here are artificial. They don't happen naturally, but have to be forced by the community. That's a product of the stagnant endgame and the fact that most people have already beaten it. And regarding player count, I've long held that pre-kunark, classic only is the timeline best suited to our population. Back then, ten players working together could clear pretty much everything. You didn't need velious numbers, and so competition was more feasible. The zerg would still form after a certain number of months, which is why the game needed to keep moving through expansions quickly, on the original timeline, or be reset. It was never reset, and expansions came slow, leading to an increasingly stagnant situation. | |||
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#40
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