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  #121  
Old 07-07-2017, 03:16 AM
mickmoranis mickmoranis is offline
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no i just enjoy arguing about 17 year old games why are you so upset?
  #122  
Old 07-07-2017, 08:40 AM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by mickmoranis [You must be logged in to view images. Log in or Register.]
no i just enjoy arguing about 17 year old games why are you so upset?
fuck yes
  #123  
Old 07-07-2017, 08:43 AM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
Blackburrow, when we wore patchwork. Before the walls fell. Hodor.
Shaka, when the walls fell?
  #124  
Old 07-07-2017, 09:16 AM
Alanus Alanus is offline
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Originally Posted by mickmoranis [You must be logged in to view images. Log in or Register.]
Also consider, the clown show of trying to make it through HS without ever knowing about the key system, traps, re traversal. By the time you've figured out HOW to get through HS, a competing 6 man in SG will have completed all the content.
There's no way a 6 man group could complete all of the content in SG. Siren temple would cause a lot of problems,
  #125  
Old 07-07-2017, 10:40 AM
Vexenu Vexenu is offline
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Originally Posted by Alanus [You must be logged in to view images. Log in or Register.]
There's no way a 6 man group could complete all of the content in SG. Siren temple would cause a lot of problems,
Since this is obviously the case, it really calls into question whether SG should be properly considered a dungeon at all. If a zone is designed so that a single level and gear appropriate group cannot complete all of its content, then perhaps it should be more accurately labeled a mini-raid zone or a multi-group dungeon.

This is why I can see where mickmoranis is coming from. SG is definitely harder than HS in the sense that it takes more killing power to be successful there. But that's because it's basically not a true dungeon at all. It's like if you're talking about who the toughest guy in the neighborhood is and someone is like, "Well, Brock Lesnar is a lot tougher." It's like yeah, no shit, but we're talking about guys from the neighborhood, you know?

I would define a true dungeon as meeting these criteria:

1) Indoors
2) Single groupable
3) Content intended to be used for leveling/XPing

Thoughts?
  #126  
Old 07-07-2017, 10:48 AM
Alanus Alanus is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Since this is obviously the case, it really calls into question whether SG should be properly considered a dungeon at all. If a zone is designed so that a single level and gear appropriate group cannot complete all of its content, then perhaps it should be more accurately labeled a mini-raid zone or a multi-group dungeon.

This is why I can see where mickmoranis is coming from. SG is definitely harder than HS in the sense that it takes more killing power to be successful there. But that's because it's basically not a true dungeon at all. It's like if you're talking about who the toughest guy in the neighborhood is and someone is like, "Well, Brock Lesnar is a lot tougher." It's like yeah, no shit, but we're talking about guys from the neighborhood, you know?

I would define a true dungeon as meeting these criteria:

1) Indoors
2) Single groupable
3) Content intended to be used for leveling/XPing

Thoughts?
But there are parts to SG that are single groupable, so not sure if that would work. I mean, Sol B is a dungeon but also has fire giants and Nagafen, which are raids
  #127  
Old 07-07-2017, 11:10 AM
Jimjam Jimjam is offline
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It can't be SG, because by the same metric Permafrost is harder. A level appropriate group is level 17 in rawhide, wielding shop bought claymores and two-handed warhammers, but there is a complete healing dragon in the zone. Plus fire and ice giants.
  #128  
Old 07-07-2017, 02:39 PM
easy_lee easy_lee is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
It can't be SG, because by the same metric Permafrost is harder. A level appropriate group is level 17 in rawhide, wielding shop bought claymores and two-handed warhammers, but there is a complete healing dragon in the zone. Plus fire and ice giants.
In addition to this, Dalnir is difficult at every appropriate level regardless of gear. I think that makes it a better contender for hardest dungeon than either Sol B or Permafrost.

On Sol B, just because a zone has raid content doesn't make it a raid zone. After all, every city has guild leaders, but we don't call cities dungeons. By the same token, just because a raid zone has group dungeon content doesn't make it a dungeon.
  #129  
Old 07-07-2017, 02:41 PM
skarlorn skarlorn is offline
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runnyeye will fall
  #130  
Old 07-07-2017, 02:55 PM
Triiz Triiz is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Since this is obviously the case, it really calls into question whether SG should be properly considered a dungeon at all.
Besides Sol B/Permafrost a 6 man group also can't kill Trakanon, is Sebilis not a dungeon? Velketor in Velks, Master Yael in the Hole etc.


Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
On Sol B, just because a zone has raid content doesn't make it a raid zone
^Second this.
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