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  #21  
Old 01-05-2015, 08:22 PM
sox7d sox7d is offline
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A group with a paladin that has C and a moderate healer will have a bottle neck in mobs way before mana and agro won't be a problem.

A group with a shadowknight that has C and a moderate healer will be more likely to be waiting for priest's mana and agro won't be a problem.

Warriors are better raid tanks, but chances are you won't be a raid tank unless you're particularly ambitious and willing to invest that kind of time.

Anyone that thinks shadowknights are better than paladins probably shops at hot topic, writes deviantart poetry and nicknames themselves "Raven."

Case closed. Period.
  #22  
Old 01-05-2015, 10:19 PM
Taminy Taminy is offline
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Quote:
Originally Posted by SCB [You must be logged in to view images. Log in or Register.]
Warriors are the second-worst melee for tanking in a leveling group. Their aggro management is terrible and literally nothing you can 1-group requires warrior durability over a knight, and almost nothing requires a knight over a monk/ranger.


In Kunark, 95%+ of the game is 1-grouping. For grouping in Kunark, top 3 group tanks (in order) are:
1: Paladin
2: SK
3: Ranger/Monk tied assuming the monk isnt a fungi/epic twink, in which case monk is 1st

In Velious, 90%+ of the game is 1-grouping. In Velious, top 3 group tanks (in order) are:
1: Monk
2: Paladin
3: SK

If you can't keep up even a moderately geared ranger/monk against some random KC mob, you're a terrible healer.

People bitch and moan about hybrids this and min/max that but it's all a bunch of crap. Just play a class you like. You'll be playing it for 100+ days of your life easily.
On the other hand warriors make better melee/heal duo partner than any class besides monks.
  #23  
Old 01-05-2015, 11:28 PM
DrKvothe DrKvothe is offline
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I don't really understand all the shit-talk against warriors as tanks. There are so few encounters where someone stealing aggro from the tank could cause a wipe. If the shaman gets aggro from slow, it just means the melees have to work a bit harder to reposition. Rogues should manage their aggro better, and monks can handle the attention. Wipes almost universally come from shit involving crowd control, pull snafus, etc. that have nothing to do with who has the attention of the dps target.

Questions about velious hybrid tanking:
1) Does the low defense skill cap for Rangers (200 iirc?) ever get lifted during velious?
2) How will capping AC from gear (350?) affect the ability of Rangers and even Bards to tank in situations that don't require defensive disc?
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  #24  
Old 01-06-2015, 12:36 AM
Zapatos Zapatos is offline
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Sk's get a much better fast casting feign in velious and an improved rune, which is amazing if you've got plenty of peridots to use. SK's can regen hp to an extraordinary degree depending on your race/gear, minimizing healing needed on trash. Their ability to pump out insane amounts of snap aggro makes them ideal for anything that's not a boss. You'll understand when you see HoT raids with warriors that can't hold aggro.

Warriors unquestionably superior for boss fights
Last edited by Zapatos; 01-06-2015 at 12:45 AM..
  #25  
Old 01-06-2015, 06:18 AM
Celatus Celatus is offline
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I prefer warriors for most applications. Superior dps and mitigation. Paladins and Sk are awesome at what they do though which is why 3 tank classes exist.
  #26  
Old 01-06-2015, 08:15 AM
Aaramis Aaramis is offline
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Some of the disciplines added later on, such as the Warrior provoke, should have been put in at the very beginning :/

And the Luclin AA's, such as Area Taunt, really put Warrior where it should be.
  #27  
Old 01-06-2015, 08:51 AM
Cecily Cecily is offline
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Quote:
Originally Posted by DrKvothe [You must be logged in to view images. Log in or Register.]
Wipes almost universally come from shit involving crowd control, pull snafus, etc. that have nothing to do with who has the attention of the dps target.
To be fair, 100% of wipes have everything to do with who has the attention of the mob(s). Also, if you're gonna say that DPS should be managing their aggro better, which I agree with BTW, quit... pulling... aggro... on... slow. You are murdering every melee's enjoyment of the game when you do that. Or maybe, just maybe, change your position so that when you pull aggro the whole group doesn't have to track the mob down and re-position.
Last edited by Cecily; 01-06-2015 at 09:03 AM..
  #28  
Old 01-06-2015, 08:57 AM
Cecily Cecily is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
The only thing missing is lower caps on Melee skills on the Cleric, but just saying a Cleric is no slouch as a Tank.
Coming from the person who preaches against ranger tanks every chance he gets, that is hilarious.
  #29  
Old 01-06-2015, 09:29 AM
thieros thieros is offline
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Since RnF is dead, this thread delivers a close substitute
  #30  
Old 01-06-2015, 12:36 PM
Danth Danth is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
BTW, quit... pulling... aggro... on... slow.
Sometimes that's easier said than done!

Last time my wife was on a raid (albeit with warrior tanks who don't have VP gear), she couldn't slow at 90% without pulling hate. So she'd wait till 75%. No go, still pulled hate. So wait till 50%....STILL pulled aggro most every time. So she just stopped slowing at all. Didn't pull hate anymore!

There'll never be full agreement with respect to the tank classes in this game because they're all flawed. No matter which one you pick you have significant limitations you have to deal with. So pick your poison. Newer games have done a better job of implementing their tank classes; with P1999 we just accept the bad with the good. With respect to the thread title, SK (and Paladin) versus Warrior doesn't really change much in Velious. They have the same relative strengths versus each other and are favored in the same aspects of gameplay where they already are.

Danth
Last edited by Danth; 01-06-2015 at 12:40 PM..
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