#71
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In terms of where to go at low levels, you can go to Crushbone or Blackburrow starting at level 5, then Unrest from 12 or so onward.
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Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | ||
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#72
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My personal favorite xp group is Enchanter, Shaman, Necromancer, Monk, Paladin, and Rogue.
Defensively the group will have solid HP (Paladin+Shaman buffs). With the necromancer doing most of the healing and the Paladin providing rock solid aggro, the Shaman can concentrate on getting everything slowed ASAP, and the Enchanter can chip in here if needed. Caster mobs are no problem between the Enchanter/Paladin stuns and two hasted pets bashing like crazy. If the shit hits the fan the Paladin and Shaman should be able to keep the enchanter alive as well as a cleric, and if the shit really hits the fan the necro can FD and rez. Offensively this group should be able to manage two charmed pets pretty well (tash, malo, and 2x mez classes) as long as they avoid Chardok where the Necromancer can't charm anything. With solid Paladin aggro the Rogue can go full blast from the start too. I bet this group can hit 300 dps consistently. You could flip the Necromancer for a second rogue without losing much damage (and substantially reducing the group's reliance on charm) but I'm starting to appreciate the flexibility that a Necro brings to a group.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#73
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Upper Guk has a lot of lower level frogs at the entrance, and because you need several people to kill them safely in the level band where they give good xp, they're usually around to be killed. You can probably do this around the same level range as when you would start Befallen (and your evil races will appreciate it). Once you get to level 12ish you can move your group over to Unrest and do lawn trash, go to the 2nd floor of Befallen (dangerous but doable), or try and go slightly further into Upper Guk (tuk-level frogs will be right up your alley). CB and BB will still be OK for you at this level if you take the tougher camps in those zones. This is also a good level to go to Kurn's Tower if you don't mind the long walk to Kunark. By 18 or so the better parts of Upper Guk will be opening up to you as well as the house in Unrest and maybe the 3rd floor of Befallen. And as you have pointed out Crushbone and Blackburrow are good from about level 4 onwards if you have a full group. Of course if the dungeons don't appeal to you, there's always the standard progression of orc camps, dervishes, and crocodiles throughout the Commonlands, North/South Ro, and the Oasis. Nobody ever kills the orcs in South Ro so that is good hunting in your lower levels. But why do that when you have a full group that will go to the dungeons with you? [You must be logged in to view images. Log in or Register.]
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
Last edited by thufir; 07-11-2013 at 03:51 PM..
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#74
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#75
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Hrm, I have never spent much time there except being PLed but it there were a lot of ligh blues and greens at 17... a couple reds tho. I think this zone is one with a large level spectrum, may have to go deep post 17 but spelunking is half the fun.
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#76
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Some good items drop in Kurn's, like the iksar berserker club and some shield that is very similar to the shiny brass one. Also, Solist's icy wand sells for like 3k as of this writing and has a random chance to drop off of the icebone skeletons.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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#77
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I think what you can tell from the replies is that there is no right answer to the original question, other than that you were missing some crowd control which needed an ench.
Racial bonuses don't really make enough of a difference to bother with, people whining about a 15 stat point difference are off their rockers. playing with a full group of friends is gonna be awesome. I don't think you'll have any problem doing the run from Qey to the east side once you're around 10, esp with someone to bind you at each zone line so you don't have to start over if you get ganked, and with a bard for speed. I agree with the others that the shm is less useful with a bard and ench, they will have slow and haste covered. dru could be more fun for the occasional outdoor hunt, and evac later on, and tracking/ports (especially to complete some quests). take some screenshots and keep us updated, have fun. | ||
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