#1
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Lower Guk agro and pathing
I've pulled two nights in a row in the bedroom, and occasionally the spiders from the spider room will warp through walls as I pull them to bedroom. Then aprox 20-30 mobs descend into the camp.
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Sloth Firemedic P99 Blue <RIP>
50 Troll ShadowKnight <Inglorious Basterds> Asmoth (sloth reborn) 17 Human Shadowknight <Inglorious Basterds> Krysanth Firemedic P99 Red Rogue | ||
#2
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Yup a few more. Pulling from Ghoul Lord south will cause those mobs to warp to AM, SOMETIMES to frenzy. Pulling reanimated hand room causes mobs to warp... god only knows, brings a train of dozens, assuming to some node way west. Pulling sentinel can cause him to warp, yet again, to some bowels of guk bringing a huge train. I think exe room also has a similar pathing bug. Basically, if you ever lose a mob in guk, camp. Those nodes are hella messed up.
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Last edited by Reiker; 12-02-2009 at 12:07 AM..
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#3
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This has been brought up before and obviously there is no quick fix.
It has been suggested you crawl, not camp/pull. | ||
#4
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Try babysitting your pulls from certain areas rather than agro + run. Might help (and enjoy your ghoulroot).
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