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Old 04-02-2010, 01:37 PM
Gweed Gweed is offline
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Default Who gets what buffs?

Recently got to the point where I am starting to group alot with my Shaman.

I realized that I have totally forgotten which class needs which of my buffs.

Would someone be kind enough to share what kind of buff I should give each class?

Thanks
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Old 04-02-2010, 01:44 PM
Ferok Ferok is offline
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If I'm the only healer, I give the main tank AC and give the puller SoW (if possible).

If I'm a supporting healer, or I otherwise have mana to spend, I'll give Strength, Dex to melee and SoW to everyone (again, if possible). Stamina to the tank/puller/necros is also a good idea, especially at higher levels.

Once regen becomes available, give that to the puller, the tank, and anyone else taking semi-regular damage. And Necros. They'll love you.

Once haste becomes available, give that to all the melee - no exceptions.
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  #3  
Old 04-02-2010, 02:06 PM
huh huh is offline
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Ferok pretty much hit the nail on the head. I can mostly only speak from melee experience, but ...

IMO Priorities are:

Haste for melee, no exceptions. Seriously. [You must be logged in to view images. Log in or Register.]

SoW & Sta or AC to puller

Sta & AC (or agility if no components for skin) to Tank

Sta to necros for their hp->mana converts


Lesser Priorities (I.e. when mana permits)

Str & Dex to Melees

Haste to pets??? I don't recall if pet classes get their haste in classic.

Agility to Melees, the small AC boost does help, Monks benefit from this most??
  #4  
Old 04-02-2010, 02:35 PM
Aeolwind Aeolwind is offline
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- Sta on Group, extra HP always rocks
- Str is negligible in most cases, as is dex.
- Regen on the folks taking damage is actually a larger damage mitigation than an AC improvement from a shaman.
- Haste only if an enchanter isn't around. Depending on the number & type of melee, haste can actually increase the groups DPS beyond the extra damage that a shaman can generate with nukes/dots. For SK/Pally, not so much, but ranger/rogue/monk you'll see a marked rise in damage, especially if it is loaded towards 2 rogue/monk.

Essentially, if mana is tight: Sta/Regen/haste are all you should directly worry about. Beyond that is gravy.
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  #5  
Old 04-02-2010, 02:55 PM
Ektar Ektar is offline
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Special cases also come up. Like when I was leveling in lguk, putting dex on my ghoulbane was just supersauce. pump a tank full of hp when there's a cleric CHer there.. I mean I dunno I always just request the buffs I want.
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  #6  
Old 04-02-2010, 03:29 PM
Hasbinbad Hasbinbad is offline
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From a rogue perspective, Aeolwind is high.

Please give your local rogue STA, Tali, and STR in every situation, and DEX if (s)he is a (stupid) proc rogue. Also, haste if no enchanter obv.
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Old 04-02-2010, 03:58 PM
YendorLootmonkey YendorLootmonkey is offline
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I'll make things simple for ya.... just follow me around and cast SoW on me.
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Old 04-02-2010, 04:11 PM
atvaata atvaata is offline
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Str/Sta/Agi/Dex.. Tanks like all of those things.

the str will raise damage, allowing for higher aggro due to increased hits~
stamina gives more hp obv..
Agi gives some dodge/ac
and dex allows for better procs~

and like others said haste/regen [You must be logged in to view images. Log in or Register.]

why does everyone overlook agilitys importance!
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Old 04-02-2010, 05:21 PM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by atvaata [You must be logged in to view images. Log in or Register.]
why does everyone overlook agilitys importance!
Because the effects are downright negligible. Suuure, if you have FM and it would waste, go ahead and cast agi, but generally speaking, other uses of mana are more efficient for the group.
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  #10  
Old 04-02-2010, 05:31 PM
Rhalous Rhalous is offline
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Hey Gweed, don't overlook giving your puller and tank magic resistance and other resistances when fighting in places with caster mobs. People tend to forget about resists, but it is one of the most important things imo. i.e. MR to combat ghoul root, etc.
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