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  #81  
Old 11-07-2011, 06:51 PM
Null Null is offline
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Quote:
Originally Posted by Titanuk [You must be logged in to view images. Log in or Register.]
rerolling pally/cleric
This post swayed me. The nerfs will continue until Titanuk rerolls human rogue.
  #82  
Old 11-07-2011, 06:53 PM
Amuk Amuk is offline
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Yeah guess I was mainly focusing on blind/whirl/root/snares being ok - stuns are definitely as OP as blind etc - anyone who played on KAB know that from me stun locking bitches, and I was just one pal. Red99 assist train may have 2-3 or more pals, and who knows how many clerics spamming stuns if it lands this much. I doubt anyone will be over 175 mr and that's a 64% chance to resist yuck. Should be on par with roots/snares at least.
  #83  
Old 11-07-2011, 06:54 PM
Tombom Tombom is offline
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lol even as a pally imma go ahead and say nerf them stuns son.
  #84  
Old 11-07-2011, 07:02 PM
Nirgon Nirgon is offline
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OP or not, it just wasn't this way friends.
  #85  
Old 11-07-2011, 07:36 PM
Pudge Pudge is offline
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if melee is going to break root..... when it didn't at all before.. maybe 10% of the damage taken as a chance is more appropriate? i mean, if it's 20%, then it's basically once you accumulate 500 damage = guaranteed root break (theoretically - i know the RNG is streaky). in kunark, a good double attack with a 2-handed weapon will be like 80% chance to break root.

and i hope only PC damage has this chance to break root :P
  #86  
Old 11-07-2011, 11:37 PM
vinx vinx is offline
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Quote:
Originally Posted by Rallyd [You must be logged in to view images. Log in or Register.]
A lot of you guys bitching about resists must be remembering the way old vztz was, you've warped your brains so hard you don't even remember what "classic" is all about. Casters were always extremely op in non twink situations all the way to 50, even in full BIS resist gear casters were dangerous.
been sayin this for months...nobody gets it
its all...this never landed/that never landed/pets suck etc
all coming from a tzvz view or past live memories of further expansions, or from a time when they already had ridiculous resist stats post 50

Quote:
Originally Posted by Cymbal [You must be logged in to view images. Log in or Register.]
the topic we really need to discuss is how much resists do you think the AVERAGE warrior, rogue, monk have at lvl 50. This being UNBUFFED, and with PRE-RAID gear.

then we can address resistances, and how much damage they should take off nukes.

These classes first need to worry about getting MR up to a safe level to resist CC. often times to get fr/cr you need to TRADE stats.

this is CLASSIC. there arent that many stats to go around....
^ agreed
This should open eyes on how OP casters really are in classic lol

If not: melee >caster at character creation cuz they are only going to get better 50+
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  #87  
Old 11-07-2011, 11:42 PM
Smedy Smedy is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
Is stun more or less detrimental than root or snare in your eyes?
Well, the problem with stun is the duration, however the user of stun usually don't want the duration, he wants the interrupt portion.

So crank up the reduction of time stunned, yet keep the stun resist at what you have it, and you'll be fine.

Stun is nice to have as a strategic interrupt of spell casting, but clearly OP if can be used as a stunlock/mez.

Dont make a perfectly fine line of spells useless, make them count in pvp for interrupting.
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  #88  
Old 11-07-2011, 11:48 PM
SearyxTZ SearyxTZ is offline
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From a melee perspective:



Root/Snare >>>>>>>>>>>>>>>>> Stun



A lot of class stuns are on long cooldowns too (Wizards). You can't spam those endlessly like you can with Root, and you're looking at a few seconds duration max versus up to 10 minutes ensnared.
  #89  
Old 11-08-2011, 01:43 AM
Crazerous Crazerous is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
Is stun more or less detrimental than root or snare in your eyes?
they are all game changing.... stun needs to be the same as root and snare.
  #90  
Old 11-08-2011, 01:52 AM
Crazerous Crazerous is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
Well, the problem with stun is the duration, however the user of stun usually don't want the duration, he wants the interrupt portion.

So crank up the reduction of time stunned, yet keep the stun resist at what you have it, and you'll be fine.

Stun is nice to have as a strategic interrupt of spell casting, but clearly OP if can be used as a stunlock/mez.

Dont make a perfectly fine line of spells useless, make them count in pvp for interrupting.
what the hell are you talking about?? make it as close to classic as possible. stuns should be flat out resisted 90% of the time or more when u get to 150MR....lets not customize and make them almost unresistable but shorter and longer casts or w.e the fuck.
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