#11
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2 hours seems a bit weak. Why not 12? So that even if it spawns on an off hour people can try to grab the mob at a more normal hour.
PS I don't mean to be the cynic pissing in your cereal. I guess I just don't see how much it will change the outcome of a boss fight when guild A sits back for 2 hours. I feel as though there will be one or two guilds who get the same mob back to back due to 2 hours not being enough time.
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#12
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I just want to hug everyone
Good luck to all. Let's clean this server up.
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hello i'm cucumbers
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#13
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#14
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hello i'm cucumbers
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#15
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Quote:
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#16
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IB FE Looks like these two guilds are going to have a nice rotation between themselves for the next two weeks. Merry Christmas. | |||
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#17
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sounds like a step in the right direction, good luck guys!
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Pint
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#18
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#19
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Awesome show, great job.
Really.
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[60 ORACLE] SPITULSKI <The A-Team>
Batmanning today for a better tomorrow. | ||
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#20
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What about letting guilds camp out for specific targets?
You must maintain a force of 12 people logged on and submit hourly logs to a raid forum post. This would give you 20 minutes to engage a mob unhindered after it spawned. Other guilds would be welcome to camp out behind you in the event that your guild fails. A second guild maintaining the required presence at the camp and demonstrating this with hourly posting of raid logs to a raid forum post, would be entitled to the 2nd attempt at the mob given the 1st guild was unsuccessful. They would have 15 minutes to engage mob after the 1st guild's wipe. More forces would be able to line up if they were present and willing to maintain a 12 man presence at a spawn. Else revert to FTE. Also I really like the 2 hour grace period thing. Good idea whoever came up with that.
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Blue:
Tawisty McBardovich (60 Bard) Aalamar Bundy (60 Enchanter) Ghomie (60 Wizard) Jurassic Park (60 Necromancer) Massterr Drumok (56 Monk) Leighdybierd Johansen (50 Cleric) Gdavid (50 Magician) Snique Sniq(28 Rogue) Therbah (7 bank) Red: Aalamar (60 Enchanter) Aalasbank (1 bank) | ||
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