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  #1  
Old 01-02-2014, 03:25 PM
nilbog nilbog is offline
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Default skill-based pro-pickup raid nilbogcare system, or why should you get along

-You may not engage a raid target with more than 40 players.

-Once your guild has killed raid npc 'X', your next engagement on that target must be attempted with 50% less players.

-If the raid npc remains up until 6 hours have passed, it becomes open to everyone again.

-If any of this is violated, [something really bad] happens.

Thoughts behind this:
-Zerg membership does not help; it hurts - the opposite of what we have now.

-Once a guild's engagement count ran low, there might be skill involved with fights.

-Eventually even the smallest guild or pick-up raid would get a shot at targets.


If left solely to me, this is the type of system that would be implemented. Good luck on agreements!

<3
Last edited by nilbog; 01-02-2014 at 03:33 PM..
  #2  
Old 01-02-2014, 03:28 PM
Derubael Derubael is offline
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signed.
  #3  
Old 01-02-2014, 03:28 PM
Autotune Autotune is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
-You may not engage a raid target with more than 40 players.

-Once your guild has killed raid npc 'X', your next engagement on that target must be attempted with 50% less players.

-The raid npc will remain up until 6 hours have passed, in which case it becomes open to everyone again.

-If any of this is violated, [something really bad] happens.

Thoughts behind this:
-Zerg membership does not help; it hurts - the opposite of what we have now.

-Once a guild's engagement count ran low, there might be skill involved with fights.

-Eventually even the smallest guild or pick-up raid would get a shot at targets.


If left solely to me, this is the type of system that would be implemented. Good luck on agreements!

<3
No reason to dirty your hands, Lord Nilbog, I have this under control.
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  #4  
Old 01-02-2014, 03:36 PM
Erasong Erasong is offline
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i really really like this actually.
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  #5  
Old 01-02-2014, 03:36 PM
Lune Lune is offline
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My name is Lune, my opinion matters, and I support Nilbogcare
  #6  
Old 01-02-2014, 03:36 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
-You may not engage a raid target with more than 40 players.

-Once your guild has killed raid npc 'X', your next engagement on that target must be attempted with 50% less players.

-If the raid npc remains up until 6 hours have passed, it becomes open to everyone again.

-If any of this is violated, [something really bad] happens.

Thoughts behind this:
-Zerg membership does not help; it hurts - the opposite of what we have now.

-Once a guild's engagement count ran low, there might be skill involved with fights.

-Eventually even the smallest guild or pick-up raid would get a shot at targets.


If left solely to me, this is the type of system that would be implemented. Good luck on agreements!

<3
Am I right in assuming this would lead to a 40 -> 20 -> 10 -> 5 system? May have some epic VS's, lol.
  #7  
Old 01-02-2014, 03:37 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
-You may not engage a raid target with more than 40 players.

-Once your guild has killed raid npc 'X', your next engagement on that target must be attempted with 50% less players.

-If the raid npc remains up until 6 hours have passed, it becomes open to everyone again.

-If any of this is violated, [something really bad] happens.

Thoughts behind this:
-Zerg membership does not help; it hurts - the opposite of what we have now.

-Once a guild's engagement count ran low, there might be skill involved with fights.

-Eventually even the smallest guild or pick-up raid would get a shot at targets.


If left solely to me, this is the type of system that would be implemented. Good luck on agreements!

<3
So variance is introduced causing raid guild sizes to inflate for years... then you punish them for playing by staff created problems?
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  #8  
Old 01-02-2014, 03:38 PM
Elements Elements is offline
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How many guilds can I have characters in?
  #9  
Old 01-02-2014, 03:38 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
So variance is introduced causing raid guild sizes to inflate for years... then you punish them for playing by staff created problems?
Cut the fat, thin is in!
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  #10  
Old 01-02-2014, 03:38 PM
freez freez is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
-You may not engage a raid target with more than 40 players.

-Once your guild has killed raid npc 'X', your next engagement on that target must be attempted with 50% less players.

-If the raid npc remains up until 6 hours have passed, it becomes open to everyone again.

-If any of this is violated, [something really bad] happens.

Thoughts behind this:
-Zerg membership does not help; it hurts - the opposite of what we have now.

-Once a guild's engagement count ran low, there might be skill involved with fights.

-Eventually even the smallest guild or pick-up raid would get a shot at targets.


If left solely to me, this is the type of system that would be implemented. Good luck on agreements!

<3

LOL put this on red
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