#91
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This isn't even a discussion or theory. Games arent flocking to free2play with in-game shops because people dont spend money. You give a retard an opportunity to get anything he wants for a credit card # and his ass is doing it. Already seen it happen on EMULATED SERVERS for christ sake. Plus its not just a one time thing, $10 here, $50 next paycheck, $250 for little timmys birthday. plusplus You cant retire buying Marijuana and trading it for a mansion in malibu for a months work at mcdonalds. | |||
Last edited by Rhuma7; 06-14-2013 at 04:05 AM..
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#92
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And to everybody taking a diaper-filler shit over instances, get real. EQ2 had instances, and I played on Nagafen from day 1 (Blue for a long time before then also). Never, at any hour of any day, was there a lack of PvP. And as far as items are concerned, this is one of the main reasons I often question if people ACTUALLY played on live.. nothing was EVVVER open. Ever. Never once did I find a LGuk, HS, KC, etc camp open. Guild politics played a big role in handing camps over and such, but the point being is that on a modern MMO, especially EQN which has been followed for years, there would just be too many people camping everything endlessly
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#93
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#95
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__________________
Itap <Super Friends> - Officer | Mentor | Boner | (ded again for now)
Maybach Music - <Imaginary Friends> | |||
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#96
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How large is Unrest really?. Is the FBSS bottleneck in classic EQ really the best a non-instance MMO can hope for? Is there something about open world raid encounters that inherently makes them only viable for the most hardcore of gamers? Or is this just some of the problems that exist now that can be overcome... Instancing, in my mind, always was a lazy fix to a complex problem. Just give them all their own dungeon. No need to ambitiously make a huge dungeon larger than Dreadlands, filled with all kinds of unique mobs and items. We ca just give everyone their own copy of a KC crawl to the boss. The majority of the industry simply has not been trying. Why would they? Most modern MMO gamers seem to have no idea what they are missing. Unlike the problems of open world content, which can be fixed simply by providing more viable content (including removing the severe bottlenecks that exist in EQ); the problems with instancing are inherent in its design. Its the difference between a training simulation in the matrix and an actual alternate digital world. | |||
Last edited by JurisDictum; 06-14-2013 at 04:39 AM..
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#97
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No-Drop/attuneable/bind-on-equip items are a great way to negate the effects of inflation. I can't think of a single game that doesn't embrace this. I do not understand your last sentence at all. | |||
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#98
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There are two camps on this issue, and we're not going to agree. You guys have a plethora of instanced psuedo-MMOs to choose from. Go to town. The rest of us - probably the minority - will be in other worlds.
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#99
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over a month thats only 150k. Lets say we have an ingame store that sells platinum. The entire economy is based on how much platinum people actually have and items are listed at prices people can/will buy said item. If theres an influx of 1 billion platinum on the first day, nobody but people who bought platinum will be able to afford items with this huge influx of platinum in the market. The only way to compete is to buy. Pay2win. EDIT: As far as retiring in a mansion in malibu on a mcdonalds salary. The dollar is much more valuable and a persons time is even more valuable. It only makes sense to skip being a scrub and shelling out a few bucks to completely deck out a character and within a year of having buyable currency you wont be trading with currency, it will be traded in stone of jordans. Which is a sure sign you fucked up. | |||
Last edited by Rhuma7; 06-14-2013 at 04:31 AM..
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#100
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__________________
Itap <Super Friends> - Officer | Mentor | Boner | (ded again for now)
Maybach Music - <Imaginary Friends> | |||
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